a few bugs
Posted: Tue Apr 13, 2010 3:06 pm
i ran into a few things last time i played on the alternate progression side but i waited a bit too long to post so ive forgotten a thing or two so ill post the things i can remember for sure.
when turning in armor pieces i made a mistake and gave the peices to the master tailoring guy in newb yard. this wouldnt have been a problem except that he did NOT hand the items back.
the other issue i noticed the most in the warrens was a lot of through the wall agro chaining mobs onto me. i realize this may be an emu bug but just thought id point it out.
as for some feedback.
there are certain things that seem to be missing from the alt p area that are however in regular areas that kind of baffle me. for instance the epic guy. from what ive seen of the epics in comparison with the alt p difficulty i dont think personally it would be out of line to have at least the epics available as a quest. even if it was not available from lvl 1 maybe start it at lvl 10 ish. the armor i can understand becuase there is a very decent set of crafted armors and personally i think id rather see this crafted armor replace what we have on the regular side since it would be more in keeping with later questing requirements for armor.
weapons in general seem a bit scarce in my opinion. i was not aware of a rule regarding not transfering gear from one side to the other so in the interest of getting a 2hb better then a dong i put a 2hb undecided stick in the shared bank.......made a world of difference.
the general premise of the alt p side is that it is easier to progress through but so far it seems to be designed to be a more hardcore experience.
overall i really like it ive played on servers before that claimed to have an alternate progression but in reality it was just some uber hard quests that required you to box or have an extremely high tradeskill lvl. good job guys
when turning in armor pieces i made a mistake and gave the peices to the master tailoring guy in newb yard. this wouldnt have been a problem except that he did NOT hand the items back.
the other issue i noticed the most in the warrens was a lot of through the wall agro chaining mobs onto me. i realize this may be an emu bug but just thought id point it out.
as for some feedback.
there are certain things that seem to be missing from the alt p area that are however in regular areas that kind of baffle me. for instance the epic guy. from what ive seen of the epics in comparison with the alt p difficulty i dont think personally it would be out of line to have at least the epics available as a quest. even if it was not available from lvl 1 maybe start it at lvl 10 ish. the armor i can understand becuase there is a very decent set of crafted armors and personally i think id rather see this crafted armor replace what we have on the regular side since it would be more in keeping with later questing requirements for armor.
weapons in general seem a bit scarce in my opinion. i was not aware of a rule regarding not transfering gear from one side to the other so in the interest of getting a 2hb better then a dong i put a 2hb undecided stick in the shared bank.......made a world of difference.
the general premise of the alt p side is that it is easier to progress through but so far it seems to be designed to be a more hardcore experience.
overall i really like it ive played on servers before that claimed to have an alternate progression but in reality it was just some uber hard quests that required you to box or have an extremely high tradeskill lvl. good job guys