Page 1 of 1

Alt P rune of taming

Posted: Sat Feb 19, 2011 6:59 pm
by Strumm
Recently Lunchbox and myself have rolled alt p characters and have come to the point where we must kill all types of cats in stoneburnt for rune of taming. Well needless to say most of the cats we find are underground and what makes this matter even worse is the drop rate is apalling at best. So far the storyline for alt p has been fantastic and I have no complaints but only a suggestion. Is it possible to put all the cats above ground? OR make it so that you only need 5 instead of 10? OR increase the drop rate?

Re: Alt P rune of taming

Posted: Sun Feb 20, 2011 3:16 am
by ChaosSlayer
drop rate should be fine - most people have no trouble completing this quest twice to get 2 rewards ;)

as far as cats falling underground- yeah there is a such bug in SB related to pathing, i don't know what can be done about it - maybe Lillu has an idea.

In main time - zoning out and back in, should respawn the zone, and fix the fallen down roamers, specially if you been in the zone for a while. The rest is in Lillu's hands ;)

Another important note - if you hunting only cats - you will eventually run out of them - cause EVERYTHING in the zones shares a spawn timer, and cats occupy only like 20% of spawn table. My suggestion is to pick a spot on a flat piece of terrain with lots of roamers and start chain killing everything that moves (not just cats) - then you will getting the mobs you need.

Re: Alt P rune of taming

Posted: Sun Feb 20, 2011 10:41 am
by Mikuz
ChaosSlayer wrote:as far as cats falling underground- yeah there is a such bug in SB related to pathing, i don't know what can be done about it - maybe Lillu has an idea.

In main time - zoning out and back in, should respawn the zone, and fix the fallen down roamers, specially if you been in the zone for a while. The rest is in Lillu's hands ;)


#1 reason to not use old world spawn groups or grids. When i get time ill try to clean up the npcs in question but im not 100% up to par on their names maybe a small list of high priority npcs for stonbrunt could help speed things up ;) , theres alot of wildlife roaming stonebrunt.

Thats what gave me such a slow start on GoD i had to wipe everything and start with a clean slate to stop them from taking on ghost paths or falling underworld.

Re: Alt P rune of taming

Posted: Sun Feb 20, 2011 5:39 pm
by ChaosSlayer
for the record- i NEVER use any old spawn data =P

all alt-t zones are populated by hand ;)
there is just a bug with zone geometry, when mobs are moving down hill, they fall through the world - specially LARGE size mobs

Re: Alt P rune of taming

Posted: Sun Feb 20, 2011 11:43 pm
by Strumm
The camping out worked like a charm thank you

Re: Alt P rune of taming

Posted: Mon Feb 21, 2011 5:18 pm
by Mikuz
ChaosSlayer wrote:for the record- i NEVER use any old spawn data =P


For the record ? :lol: ok noted, ive just had bad experiences with georges tool or whatever editing tool used that picks through previously deleted spawngroup ID gaps they have the potential for ill effects to happen if something didnt get deleted properly in the past.

Anyway not the issue here though and as nice of a feature as it is to the spawn groups random x,y,z,dist,delay. this is the problem. Im not 100% sure on the mechanics behind how it tells the npcs to update their coords but it does not seem to do a very good job of it. they completely ignore zone structure in any zone.

Tested:
Had like 20 cats on my test server on grids i gave them to walk around and they did fine but the first one that i edited the spawn group random grid dropped right through the hillside.

Solution: change all spawn groups random roam to 0 0 0 0 0 , and add true pathing grids to each.

With that said this is not getting changed anytime soon by me, thats alot of editing :( but noted anyway and on the ToDoList.

Edit: /points to striat.... maybe ;)

Re: Alt P rune of taming

Posted: Mon Feb 21, 2011 5:40 pm
by ChaosSlayer
well there are 1200 random roamers in SB - giving them individual spawn paths- is INSANE amount of work.
the roam box was suppose to be a 1 click solution for this =P

But i have tested roam boxes before- they work fine on a flat terrain

but perhaps you should inform the EMU team of your roam box testing, that it ignores zone geometry - maybe they can fix it in the main code.