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Extended AA's

Posted: Fri Dec 25, 2009 3:40 pm
by Desimus
Wondering if you all would be able to implement some sort of "Tree", if you will, of AA's that are avaliable to each class type. These extended AA's would include things like more critical chance to hit, more ferocity, more spell procs, longer cast range, more healing adept, melee mitigation / evasion, etc... Nothing too original, but an extension of the current setup.

The idea may seem like it's going to be overpowered, but my suggestion is that you charge outlandish amounts of AA for these skills, say 55 AA for a 2% increase in whatever the skill may be.

If increasing these skills does seem overpowered to you, perhaps you would consider something more fun related. Give us the ability to cast illusions with 100AA per illusion... Cast fireworks or something (I know this spell was put on live). Something to let those of us who have acquired ungodly amounts of banked AA's spend them on. And also give something fun to work on for those of us who have lost interest in getting any more unnecessary AA.

Just a thought and always welcome any sort of opinions or criticism. Again this is just an idea and I'd like some others to expand on this or tell me no way :)

Re: Extended AA's

Posted: Fri Dec 25, 2009 4:38 pm
by Arremis
"Tree" as in like the EQ2 AA Tree? If that's what you mean, that would be awesome :)

Re: Extended AA's

Posted: Fri Dec 25, 2009 5:01 pm
by Desimus
As in like, you can only pick one set or AA's to chase after.. I don't think we could do it where you only got to pick like 10. I'm not sure you could code for that, but if so that'd be cool too. However Dev's want to do it. It's just something I brain dumped :)

Re: Extended AA's

Posted: Fri Dec 25, 2009 5:28 pm
by Koeril
Honestly, if you were to add something like this (I am neither pro or against), I think the AA charge should be even higher. For melee at ToV or better you can easily do crazy AA's now that the exp rate is back to 3x. Seriously, I did only a few hours of velium farming keeping the castle clear (no downtime) and walked away with 52 AA's.

Re: Extended AA's

Posted: Fri Dec 25, 2009 5:33 pm
by Desimus
Well like I said, make it 100, 200, 500... I don't care, just give me something to work towards. Hell, make em 1000 AA. They just sit there anyway so I don't mind them being ridiculously expensive.

Re: Extended AA's

Posted: Fri Dec 25, 2009 7:09 pm
by Menobank
well instead of doing that...why not make expandable aa's where you get a 1 min duration or 1 million damage rune...or a insta mana free nuke that does 500k or something like that you can play with it....but it would be you buy the aa....use the skill and have to buy the aa again for a higher aa value maybe in multipliers of 4 or 5 at a time....so after awhile it'll go up to 1000 and maybe have a top out of like 2000 a pop for each skill.

Just an idea.

Re: Extended AA's

Posted: Sat Dec 26, 2009 1:33 am
by Desimus
I like that idea too Meno. Seems to be many avenues to persue to make these extension features a reality. I'm sure we could incorporate a little of everyones idea into one larger package.