Ldon (Hard) Vampire

Any feedback and errors for our Custom Adventure System... (LDON)
Venge
Posts: 33

Ldon (Hard) Vampire

Post#1 » Sat May 15, 2010 11:39 am

a Chaotic crypt creeper Warrior Mummy New 70
a Chaotic shadekeeper Warrior Shadow Creatue 70
a Chaotic shadowscout Warrior Shadow Creatue 70
a Chaotic soul gnasher Shadow Knight Shadow Creatue 70
a Chaotic rawbone Warrior Skeleton New 70
a Chaotic assassin Rogue Vampire Elite 70
a Chaotic creeper Rogue Vampire Elite 70
a Chaotic deathknave Rogue Vampire Elite 70
a Chaotic rites chanter Cleric Vampire Elite 70
a Chaotic exemplar Warrior Vampire Elite 70
a Chaotic debauchee Enchanter Vampire Elite 70
a Chaotic ritualcaller Necromancer Vampire Elite 70
a Chaotic deathmarker Shadow Knight Vampire Elite 70
a Chaotic idealist Warrior Vampire Elite 70
a Chaotic vanguard Rogue Vampire Elite 70
a Chaos-shadow vanguard Rogue Vampire Elite 70
a Chaos enticer Cleric Vampire Elite 70
a Chaos debaucher Enchanter Vampire Elite 70
Kel`Tha, the Chaotic Acolyte Wizard Vampire Elite 73
a scion vampire Warrior Vampire Elite 70
a Chaotic bloodprowler Warrior Vampire Lesser 70
a Chaotic flesh reanimator Necromancer Vampire Lesser 70
a Chaotic caretaker Cleric Vampire Lesser 70
a Chaos shadow agent Rogue Vampire Lesser 70

~~~~~~~~~~~~~~~~~~ Zone : The Sepulcher of the Damned
(mmce)

All the Mob's Listed above are Suppose to be Undead / Unholy. Why Can't a Necro / Cleric / Pally / SK. Use there undead nukes on them nor their melee effect on them?

Is this a bug?

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Lillu
Posts: 11301
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Re: Ldon (Hard) Vampire

Post#2 » Sat May 15, 2010 12:31 pm

Well, pal dps goes out of the roof vs undead, so it might be out of balance to turn all npcs into undeads, but we might put in 1-2 npc types for the fun of it!

Venge
Posts: 33

Re: Ldon (Hard) Vampire

Post#3 » Sat May 15, 2010 7:11 pm

I was asked to Gameparse. Due to issues dealing with my computer I can't get it to work. Hell....Can't even take a screenshot. From what I understand from Tyler, the Pally Dps very very weak & I made good points to him about the issue. By opening up the undead / unholy zones to Nec / Cleric's / Pal / Sk would boost activity of the classes on the server. Never said do it for Pal's. Check out how many Ldon's I've done on Julius. I hate doing them.

aabamzen
Posts: 178

Re: Ldon (Hard) Vampire

Post#4 » Sat May 15, 2010 8:20 pm

Speaking of the vampire on the main page (Count Drak'Ula) - I would hate to get the rusty dagger from the 5% loot table! :o
Leader of Black Wind
Zilahik - War || Zeik - Mnk || Zaak - Clr || Zarahak - Shm
Zurak - Brd || Nepezi - Nec || Thor - Pal || Zouk - Wiz || Buppo - BL || Aabam - Enc

Mr_Magoo
Posts: 127

Re: Ldon (Hard) Vampire

Post#5 » Sat May 15, 2010 8:29 pm

Just pointing out that on the hard ldons mistmoore (The Sepulcher of the Damned)

a gorefeeder.. has 350k hps compared to the other hard ldons trash having 170-190k.

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Lillu
Posts: 11301
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Re: Ldon (Hard) Vampire

Post#6 » Sat May 15, 2010 8:49 pm

both fixed.

ChaosSlayer
Posts: 1693

Re: Ldon (Hard) Vampire

Post#7 » Mon May 17, 2010 4:55 am

my 2 cents worth
On LIVE, ONLY mummies in MM LDON were undead. Vampires, shadows and others were not undead.

So, that would be a logical correction ;)
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Nexor
Posts: 495

Re: Ldon (Hard) Vampire

Post#8 » Wed Jun 30, 2010 9:37 pm

ChaosSlayer wrote:my 2 cents worth
On LIVE, ONLY mummies in MM LDON were undead. Vampires, shadows and others were not undead.

So, that would be a logical correction ;)


Actualy while looking through the live list there are some Vampires considered as Undeads
http://eqbeastiary.allakhazam.com/search.shtml?zone=188


Would be great if atleast 1 type of Mobs would get changed to Undead type.
Atm only stuff in the higher raid tier are some Fear trash considered undead while i hoped Dracoliche is flaged as undead its actualy not.
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