Feedback/Ideas: Tier 6-Tier9 Ldon system
Posted: Thu Oct 10, 2013 3:11 pm
So I've been thinking about a way to increase my fun, and be able to group with some of my Friends in other guilds and the best solution I've come up with is another Tier of Ldon raids.
Would it be possible to create another Tier of Ldon Raids that are tuned to 12 toons where the difficulty would be from Tier 6 to Tier 9?
Pre-flags to do them could read the Current flag system. DSK1 Flag allows you to do up to Tier 7, HOH quest completion or killing Xeru grants you access to Tier 8 etc
Npc's to start the Ldons:
Whatwhat1: Normal: (Tier 6 Ldon Raid) Hard: (Tier 7 Ldon Raid)
Thatthat1: Normal: (Tier 8 Ldon Raid) Hard: (Tier 9 Ldon Raid)
Ldon Points:
Tier 6: 75 Points
Tier 7: 100 Points
Tier 8: 125 Points
Tier 9: 150 Points
Loot: Various Augmentations, Weapons, pieces of armor appropriate to the difficulty, Fun items etc.
I'm picturing an Ldon Raid that would take about an hour once you knew the mechanics with 2 to 3 bosses per Instance with a 3 hour time limit on the Ldon. These can vary from 1 boss, 2 mini bosses + boss etc. Maybe mini bosses could drop augs, final boss could drop loot.. I dunno.. just thinking outloud at this point.
A system like this would allow the players to group up together instead of trudging along alone. I know I'd love to be able to group with some of the other players without having to drop my guild and join theirs (for reasons that I play with my Son and some of the guild banter is a bit mature for his eyes). It would also allow me to group up with people who dont bot 2 groups of people to progress, thus helping them strengthen their toons as well.
Another Idea I had was something similar to Southern Karana, but a bit beefier with Giant mobs with tons of health that required people to group up to kill.
Idea for the boss would be:
Boss is Rooted. Every 2 minutes he spawns 5 adds that are rooted until they Enrage.. at Enrage you have to move them near the boss and kill them.. They explode and damage the boss 1 percent each. For every mini boss that dies outside of range of the big boss, everyone on the mini bosses hate list gets Death touched. I figured Vaion would like that
At any rate, I thought I'd throw the idea out there.
Would it be possible to create another Tier of Ldon Raids that are tuned to 12 toons where the difficulty would be from Tier 6 to Tier 9?
Pre-flags to do them could read the Current flag system. DSK1 Flag allows you to do up to Tier 7, HOH quest completion or killing Xeru grants you access to Tier 8 etc
Npc's to start the Ldons:
Whatwhat1: Normal: (Tier 6 Ldon Raid) Hard: (Tier 7 Ldon Raid)
Thatthat1: Normal: (Tier 8 Ldon Raid) Hard: (Tier 9 Ldon Raid)
Ldon Points:
Tier 6: 75 Points
Tier 7: 100 Points
Tier 8: 125 Points
Tier 9: 150 Points
Loot: Various Augmentations, Weapons, pieces of armor appropriate to the difficulty, Fun items etc.
I'm picturing an Ldon Raid that would take about an hour once you knew the mechanics with 2 to 3 bosses per Instance with a 3 hour time limit on the Ldon. These can vary from 1 boss, 2 mini bosses + boss etc. Maybe mini bosses could drop augs, final boss could drop loot.. I dunno.. just thinking outloud at this point.
A system like this would allow the players to group up together instead of trudging along alone. I know I'd love to be able to group with some of the other players without having to drop my guild and join theirs (for reasons that I play with my Son and some of the guild banter is a bit mature for his eyes). It would also allow me to group up with people who dont bot 2 groups of people to progress, thus helping them strengthen their toons as well.
Another Idea I had was something similar to Southern Karana, but a bit beefier with Giant mobs with tons of health that required people to group up to kill.
Idea for the boss would be:
Boss is Rooted. Every 2 minutes he spawns 5 adds that are rooted until they Enrage.. at Enrage you have to move them near the boss and kill them.. They explode and damage the boss 1 percent each. For every mini boss that dies outside of range of the big boss, everyone on the mini bosses hate list gets Death touched. I figured Vaion would like that

At any rate, I thought I'd throw the idea out there.