Arch Lich in Ssra

Problem with pathing,spawns etc - post here
Koeril
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Arch Lich in Ssra

Post#1 » Sun Dec 13, 2009 5:24 pm

Magoo told me today that there was two Arch Liches up the other day and they killed both at once. Again today he was doubled up so we might want to do something about it?

I got to thinking and probably it might just be easier to do a check to see if his mob number exists and then if so, despawn immeidately.

Either this or you could start a timer when he spawns for a couple hours and then make him despawn. This option is likely already located in Rhag2's script?

Anyways, more just pointing it out ... a guild actively raiding Ssra would have a nasty time doing both at once.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

ChaosSlayer
Posts: 1693

Re: Arch Lich in Ssra

Post#2 » Sun Dec 13, 2009 6:32 pm

is he spawned by a script? if yes then some sort of script error spawns him twice.
if he is a static spawn, then it means you have 2 separate spawn tables for him for some reason.
In all cases setting spawn limit to 1 for all named mobs should help to void most of this problems
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Lillu
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Re: Arch Lich in Ssra

Post#3 » Sun Dec 13, 2009 6:42 pm

Fixed.

Koeril
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Re: Arch Lich in Ssra

Post#4 » Sun Dec 13, 2009 6:42 pm

Sorry, I didn't post about why he spawns ... AL is spawned as part of the Rhag cycle and pops immediately after Rhag2 dies who also only pops after Rhag1 dies. What is happening is that people can kill Rhag 1 and Rhag 2, but if they don't kill AL too, he just sits there. Sorry for not being as detailed as I should have been.

Didn't know there was such a thing as a spawn limit. Wouldn't that mess with which ever Zek it is who duplicates himself?

*Ninja fix while writing - thanks Lillu*
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

ChaosSlayer
Posts: 1693

Re: Arch Lich in Ssra

Post#5 » Sun Dec 13, 2009 6:49 pm

When set, the spawn limit will prevent an npc from spawning more than once, but ONLY iuf he is spawning NORMALLY via static DB spawn table.
If npc is spawned via script there are two version of spawn npc command.
One of then will spawn npcs regardless of the limit set, while another will only spawn him if he is not already present in the zone.
So my guess is that AL needs to be spawn with uniquespawn command, while Zek needs to be spawned via normal command.
Adjust you scripts accordingly. ;)
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