PoAir Pathing Issues

Problem with pathing,spawns etc - post here
Bomb
Posts: 165

PoAir Pathing Issues

Post#1 » Sat Jul 23, 2011 5:32 pm

In Queen Silandria's room there is an elemental doomseeker spawn... if you aggro this spawn and run back down around the bend outside of where avatar of smokes room is instead of going through correct pathing this mob will instead go through the wall and glitch under the world like mobs used to before pathing was added.

Have had this happen a couple times, both times pulling w/ selos on as well if needed for testing purposes. Either way the mob needs its pathing fixed.
Saril - Zikor - Bomb
<Because We Can>

Bomb
Posts: 165

Re: PoAir Pathing Issues

Post#2 » Sat Jul 23, 2011 6:35 pm

Also A Swirling Elemental Force when he spawns in the Avatar of Dust room on the first spawn on the left (3 mobs each side.. left if you are facing into the room / first being closest to you as you enter room)

When you pull him out of the room, he will cut the corner of the wall that is right next to him instead of going towards the middle of the room slightly and then turning to the doorway. This causes him to warp under the world and be unattackable. Just like the previous issue ive had this happen multiple times so its repeatable.
Saril - Zikor - Bomb
<Because We Can>

Deadmanstanding
Posts: 7

Re: PoAir Pathing Issues

Post#3 » Sun Jul 24, 2011 4:20 am

Yup if anything touches those stairs they are bugged and you are SoL if you don't have a pet. As well with the tight corners and mobs being placed RIGHT at the corner. Would be nice to have all those mobs removed from that room since it *has* to be pulled and is located RIGHT next to a staircase/corner. Won't make the encounter any easier since those little guys are no problem and the only difficult part is the tank and spank avatar.

Mikuz
Posts: 236

Re: PoAir Pathing Issues

Post#4 » Sun Jul 24, 2011 9:13 am

The buildings in poair are just a flawed build originally, when you get summoned in the floor you will notice the gap between the ground and the building floors which imo is the primary cause giving the illusion of a floating building from some point in the zone.

I dont know exactly where or who they got this pre-made path file from but it has countless bad spots in it for poair but to the good it is better than what it was without any pathing.

Best to just learn to stick with fighting on the spot and not pull when your in the buildings or at least keep it to a minimum. I have spent countless hours placing nodes in a couple of them buildings to try to remedy this but every attempt at some point fails and i give up even when i feel i have done an a1 setup poof through the floor they go.

Bomb
Posts: 165

Re: PoAir Pathing Issues

Post#5 » Sun Jul 24, 2011 4:33 pm

np, the last time i was actively playing there was no pathing at all so I wasn't sure if it was still a work in progress on getting the kinks worked out or not so made the post. Thanks for the info.
Saril - Zikor - Bomb
<Because We Can>

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