Stickybuds wrote:since csarth was changed so you dont have to kill his 2 little guards if you have enough dps to beat his regen, i dont think anyone kills them anymore. they stay up after he dies, and when another csarth spawns im not sure if then another 2 guards spawn and/or if they are continuing to try and run some script after csarth dies and they stay up, but that may be something worth looking into. just a thought. wish i had more time to help atm.
Yup, it actually takes more time to kill *one* of his shards than to kill csarth himself. Also, as far as minis are concerned, I ran a warrior in to solo the djinn mini and *all* other toons in group got their mana drain, and they were parked at zone in. Due to him healing himself off other toons (and of course eventually DTing them), it took forever and he eventually depopped. (this was weeks ago.)