Few thoughts on CRushbone

Problem with pathing,spawns etc - post here
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Tyler
Posts: 4365

Re: Few thoughts on CRushbone

Post#21 » Tue Nov 10, 2009 4:27 pm

You kind of have a point. Although lev44 is about right really for Guk. Besides, the XYZ I-IV Focii aren't really used much. Also, at lev45 the Focus doesn't suddenly stop working, it just weakens a bit every level. There are other Items out there that you can get once you reach Sebilis and beyond that almost all go up to lev 70.

There are custom Focii out that continue lines way beyond than what is on Live, that goes for Spell Focii as well as for Melee Focii (Improved Parry VIII etc) so you won't run out of upgrades any time soon ;)

Keep posting feedback!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Few thoughts on CRushbone

Post#22 » Tue Nov 10, 2009 5:27 pm

Actually, on emu you can pretty much ignore any level requirements for spells other than maybe mez/charm. for foci effects, the "strength" of it doesn't actually go down as you level so even if it says up to lvl X it'll really work until 70. The level requirement for foci wasn't added until late on EQ live. Even though spell files say that it works like that, I think emu is still using the old code that live used to have until OOW (or whatever expansion it was).

So in a nutshell, dont worry about lvl caps on spell effects.
Jeido, Founder of Evolution

ChaosSlayer
Posts: 1693

Re: Few thoughts on CRushbone

Post#23 » Tue Nov 10, 2009 5:47 pm

yeah I realise now that you have taken care of your higher end focuses a long time ago allready, so my suggestion is prabobly a year too late =)
On other hand I just realised a similar, but esier way to do the same thing: you simply rename focus I, II and III into something like 6,7,8, and up levels on them, and then use them in the future whenever you may need, instead of touching any of existing items.
Its just I have this thing, where I hate to see effects sitting in the spell file not doing anything useful =) I like to see all the things "extra polished" =) But thats just me =)

Jeido, no the level caps on LIVE were on focuses from the begining - otherwise there would be no point in having more than 1 tier of them. The focuses were introduced with Luclin expansion. However some time later - when PoP come out, then upped named VT focus items to work up to lev 65, and later with GoD they introduced the "scaling", when focus works for additional 5 levels beyond cap loosing 10% of effect per level.

However I think its more resoneable that a player obtains the focus at the begining of the tier range. So specificly on that type II focus from Guk, its kind of crappy that focus allready fading away by the time you high enough to get the item. But thats just general line of thinking.

Now whenever level caps are actualy working in EMu code is a whole diffirent story =) I was under impression that they were (a simple testing can verify that).
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