Post#3 » Mon Nov 09, 2009 1:38 pm
On the entrance to Karnor's: That first four-pull isn't all that nasty if you handle it with forethought and a bit of planning. A Cleric with the Pacify/Placate line of spells can single-pull that spot all day long. Don't know if Paladins have the same ability? I don't run one myself, my characters just have a lot of Pala-bots. I meant to test out Ranger/Druid Harmony line on these guys, I haven't yet but I will do so in a few minutes with Tamae.
In my opinion, and I stress it's my opinion, you shouldn't do anything to the mobs at the entrance of Karnor's, they're fine the way they are.
For CoMist: Yeah, the Mighty Golem can be a bugger if you aren't familiar with him, but I have never had him aggro on my mid-level characters(40s). The Captain of the Guard and that wandering big skellie, however....now they are serious pains, particularly if you are not expecting them.
My personal pet peeve, and it's the same one as I had on Live: Mobs that summon. I am known to say a whole lot of nasty, bad words whenever one of my characters get summoned, but I figured out the way to beat that if I am on my Cleric, Mierrie: I pull with one of the Mark spells. As it doesn't do any damage, it just makes the mob run right at her.
Welcome to the insani---er, the Hidden Forest!!
I need a scorecard to keep track of all of my alts!!
Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
and so very many more....