Lag in HOH

Problem with pathing,spawns etc - post here
Markton
Posts: 78

Re: Lag in HOH

Post#11 » Fri Feb 07, 2014 7:38 pm

I was also in HoH this morning with 5 toons. Lag, ghosting, whatever you want to call it, was very bad. Quite often it's unplayable imo and I zone out.

I assume we also had complete zone crash, since everyone had to re-log their characters. 40 toons in zone maybe? It doesn't seem to matter which mobs we are killing since we were all running pretty much everywhere.
Cojo Izkicken the Chicken

cbarrett
Posts: 223

Re: Lag in HOH

Post#12 » Fri Feb 07, 2014 7:49 pm

If it is an assist / aggro issue, it might we worth testing putting these "minis" on their own faction that none of the other mobs share or assist off of. Could be a simple test if you could get a lot of people on the test server to test load.
Moruk
"Killing is my business and business is good"

825th_tomcat
Posts: 369

Re: Lag in HOH

Post#13 » Fri Feb 07, 2014 7:56 pm

It's not just mini's, I get mobs traveling the zone to attack me sometimes.
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Otter620
Posts: 124

Re: Lag in HOH

Post#14 » Fri Feb 07, 2014 10:08 pm

Denizen wrote:HoH is one of the most important zones on the server. Many folks are at the stage on the server that need HoH. THIS IS AN IMPORTANT ZONE

1. There is sickening zone lag when there are more than 30-40 characters in the zone
2. It is so bad I avoid it on weekends and evenings to avoid seeing ghosting, getting killed
and generally having a less than optimal experience.
3. Something really should be done to make this very important zone no longer be one of the very worst zones.

Suggestions:

1. Make it into an instance
2. Divide it up
3. Decrease zone wide agro radius of minis

I'm not a developer so I don't know what is to be done but I do know it was once better. I can remember 120 characters running around in the zone with no problem.

Please add to this post, let the server folks know its a real problem that we need to have fixed.


I agree. I am normally 6 boxing and I already have a horrible internet speed (due to living in BFE). This zone is fun and needed to make progress through the game, but I rarely go to HoH because i desync or crash almost every time there are more than 30 people in the zone. I know on my end my connection is part of it. Although I rarely desync in other zones unless I am trying to do too many things on my computer at once.
Airion
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Thumped
Posts: 21

Re: Lag in HOH

Post#15 » Mon Feb 10, 2014 6:21 pm

Several people in my guild including me were having lag issues in HoH all weekend. I don't box and even with the 1 character and my fast internet speeds I was lagged out for long periods of time in many different parts of the zone. Entrance, spiders, djinn, was a bad experience for my first time in HoH last few days.
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Vaion
Posts: 3712

Re: Lag in HOH

Post#16 » Mon Feb 10, 2014 6:48 pm

It's on my list for this week. More than likely I am going to rewrite/revamp all of the trash scripts the optimize them. What will probably take place is all the trash/mini scripts will be disabled and then as they are optimized we will reactivate them one at a time.

Stay tuned :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Lag in HOH

Post#17 » Mon Feb 10, 2014 6:59 pm

In fact, I went ahead and disabled the mini's scripts as of 2/10/14. Let me know if the lag improves (maybe I won't have to redo everything if its just one of the mini boss scripts)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: Lag in HOH

Post#18 » Tue Feb 11, 2014 6:55 am

since csarth was changed so you dont have to kill his 2 little guards if you have enough dps to beat his regen, i dont think anyone kills them anymore. they stay up after he dies, and when another csarth spawns im not sure if then another 2 guards spawn and/or if they are continuing to try and run some script after csarth dies and they stay up, but that may be something worth looking into. just a thought. wish i had more time to help atm.
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Rude
Posts: 454

Re: Lag in HOH

Post#19 » Tue Feb 11, 2014 10:53 am

Stickybuds wrote:since csarth was changed so you dont have to kill his 2 little guards if you have enough dps to beat his regen, i dont think anyone kills them anymore. they stay up after he dies, and when another csarth spawns im not sure if then another 2 guards spawn and/or if they are continuing to try and run some script after csarth dies and they stay up, but that may be something worth looking into. just a thought. wish i had more time to help atm.


Yup, it actually takes more time to kill *one* of his shards than to kill csarth himself. Also, as far as minis are concerned, I ran a warrior in to solo the djinn mini and *all* other toons in group got their mana drain, and they were parked at zone in. Due to him healing himself off other toons (and of course eventually DTing them), it took forever and he eventually depopped. (this was weeks ago.)

trongstad@gmail.com
Posts: 55

Re: Lag in HOH

Post#20 » Wed Feb 12, 2014 2:05 am

I'm posting some info from my end!

I normally get a solid disconnect in either HoH public zone as well as in HoH raid boss zones almost each visit to HoH (about once a day for me). Normally after it happens the first time and I re-log my chars in I rarely have it occur two times in one day. I can't pin point the reason as I only get de-syncs / lag out in HoH.

I run a fairly consistent group and don't run into these issues elsewhere. If there are any technically specifications you guys could use from me to help figure out the problem let me know. I just wanted to post I'm still experiencing de-syncs / lag out in HoH quite constantly.

*edit: still got one today even after mini event reset

Thanks!

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