mistmoore ldon preview review

Problem with pathing,spawns etc - post here
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Lillu
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Re: mistmoore ldon preview review

Post#11 » Thu Oct 01, 2009 6:03 pm

ok, to give you some feedback and so you see the whole picture. This instance was just a test, to see if the instancing system (lldon related) works ok. we'll leave it in, and might change it to offer a place to test changes or difficulty. but we wont release more instances till the whole system is done.
so loot, difficulty, spawn density/lvl, etc..they are all temporary and for testing purpose.

The Adventure system will be huge. from lvl 30 to 70, from normal to hard, from custom to "oldschool", from (past lvl 70) tier 1 up to tier 6 difficulty adventures and so on.. there will be "easy" and extremly hard adventures. you'll gain ponts, we'll have leaderboard. you'll find loot in adventure zones, but you'll be able to buy amazing and VERY HARD to obtain items from adventure vendors too. we are doing brainstorming all the time while we dev a new system, so all of these might even extend!

really, a lot to come, and I hope it will offer lots of fun and excitement, just give us some time :P

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Topsy
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Re: mistmoore ldon preview review

Post#12 » Thu Oct 01, 2009 6:31 pm

Before i realized that it had been changed from a level 20ish instance to a level 70 instance i ran my rogue tinker (tinkers) down there to try the ldon, i'd have to argue mobs need significant improvement because my lvl 19 rogue with 1.0 and 3 pieces of crushbone gear got one down to about 50% over 30 seconds with just a damage shiled and conviction.

As far as the augs go, i dont' think i would ever put a +6 to any basic stat aug in my inventory even to fill up a aug slot. by the time you have any gear at level 70 you are nearly capped out as far as stats go. I'm hoping the flawless augs are geared towards a lvl 30 version of mmcc

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Lillu
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Re: mistmoore ldon preview review

Post#13 » Thu Oct 01, 2009 6:49 pm

maybe my post wasn't clear enough. I'll just remove the Adventurer recruiter from THF and will test the instancing with volunteers.

Koeril
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Re: mistmoore ldon preview review

Post#14 » Thu Oct 01, 2009 6:51 pm

Not hard to understand :) You're testing the system itself rather than the content therein.
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Aruun
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Re: mistmoore ldon preview review

Post#15 » Thu Oct 01, 2009 7:04 pm

That's how I took the post. Making sure the system worked allowed a group in etc. The mechanics, not the content. understood. ;-) The mechanics of the system seemed to work very well. Once we got the 10 bracers the Adventure Completed ntoice displayed and we got credited with completing it.

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Lillu
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Re: mistmoore ldon preview review

Post#16 » Thu Oct 01, 2009 7:26 pm

looks like I just had to remove the adventure recruiter to get valuable feedbacks :)

anyways, all seems to work fine, now I only ask for your patience till we design and implement it all.. :)

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Topsy
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Re: mistmoore ldon preview review

Post#17 » Thu Oct 01, 2009 11:41 pm

guess i did miss understand... guess i'll just shut my trap twiddle my thumbs and wait patiently like a good little boy.
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Lillu
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Re: mistmoore ldon preview review

Post#18 » Fri Oct 02, 2009 8:19 am

:p

soon.....................! :)

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