Fennin Cycle

Problem with pathing,spawns etc - post here
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Tyler
Posts: 4365

Re: Fennin Cycle

Post#11 » Mon Sep 28, 2009 7:43 am

Thx Jeido, will do.

And Shin, i first had them all on Lord of Chaos faction, but forwhatever reason, the chaos healers kept getting owned (example) so i used this dirty patch to workaround.

Will need to find out why that is happening.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Fennin Cycle

Post#12 » Sat Oct 03, 2009 11:26 pm

Ok well was looking at fennin. Originally i was like OMG because of the dmg, but with a -200 resist check I am not so worried. http://thehiddenforest.dyndns.org/spell.php?id=8550

-350 would be more suitable imo. Also it says 0 range?

As for the other named, they seem the same as they were last Sunday. They're way too easy right now for the cycle imo, wtb new ae's on them ><. We're raiding it tomorrow night, so I was hoping you wouldve had a chance to put in new stuff so we could report back on the tests.
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Fennin Cycle

Post#13 » Sun Oct 04, 2009 7:41 am

It's a point blank AoE. Should work as intended. And so not everyone dies first round, its only 200 resist check ;)

The Fennin cycle itself is upgraded. Have fun throwing your bodies at it ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Fennin Cycle

Post#14 » Sun Oct 04, 2009 3:06 pm

every melee has atleast 15k HP though Tyler, so imo it should be very very difficult to resist. With -200 resist check, it'll be resisted most of the time. By making it more difficult to resist, you actually make the raid have to organize healers in such a way that the melee are constantly being watched.

It's sort of like how Kreizenn used to be. Kreizenn's old AE rain did 12K dmg, and that's on a ToV level. At that level, 12k and some bad ramps was sure death to many melee, but now on the PoF level a 10k nuke would drop the group down to about 30-40% hp on average, which would give them quite a scare!
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Fennin Cycle

Post#15 » Sun Oct 04, 2009 10:10 pm

Aftershock = resisted every time (-250 chromatic). Needs a boost to about -350 imo :)
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Fennin Cycle

Post#16 » Sun Oct 04, 2009 10:21 pm

Awesome Colors is also useless atm, -50 resist check...the spell might as well not even be there :p is it a typo? did you mean -500?

Also, same mob, Fiery Assault with a -350 resist check is always resisted.
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Fennin Cycle

Post#17 » Sun Oct 04, 2009 10:31 pm

Traxom -- his DoT is bad due to it being uncurable and such a long duration, but should do 5K per tick imo, maybe more :P his melee dps is sub-par also


PS: It's not actually uncurable, jerant cured me with 2 antidotes O_0

Warlord Prolaz needs more HP. I had 60% def left when he died!


Fennin is hellla fun :D we had a great fight (a long one at that). Downed him first try, but ask Lillu it was very close...hehe :) He had a few surprises...think we had about 10 alive in the end and half of those were oom healers lol.

Something could be changed though. When his adds spawn it would be nice for him to go melee/magic immune just so that ppl who aren't paying attention would waste their time/mana trying to nuke an immune mob :p.

One more thing is his PBAE nuke. It didn't hit anyone TMK..I know it didnt hit anyone in my group at least.
Last edited by Jeido on Mon Oct 05, 2009 2:58 am, edited 4 times in total.
Jeido, Founder of Evolution

Koeril
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Re: Fennin Cycle

Post#18 » Sun Oct 04, 2009 11:49 pm

Gen Reparm's Chaotic Cripple is also always resisted.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
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sarcon
Posts: 257

Re: Fennin Cycle

Post#19 » Mon Oct 05, 2009 2:47 am

also i believe the two chancellors and umm the one DTing fiend near the end ( last 2 pulls for us i forgot the names) i believe jeido said were a bit underpowered (see jeido for clafficiation), if i recall correctly he tanked them without def and i believe the DTing one just has way to few hps


also when the cycle finishs and fennin spawns with all those guards.... they dont see invis (but i think they see through SoS).

ohh yeah also before i forget make sure that BST spells dont have a higher % over other spells, in the cycle we got like what 5 or 6?

thats all that i can thank of. ohh yeah good job on Fennin he was a interesting fight and definitely a rough bastage (love how you made his resists insane even with debuffs in).
Sarcon -Evolution Officer-

Jeido
Posts: 1265

Re: Fennin Cycle

Post#20 » Mon Oct 05, 2009 2:57 am

The DT mob Sarcon mentioned is the Warlord which I brought up in my previous post hehe. I didn't tank either without defensive though, I wish :D. I tanked the first with def, it faded at 60%, the other mob next to fennin we had Kainteeka tank. Kain's toon went LD, but attacked on its own and held aggro. The mob is easier than the Warlord though...has no major ae's or anything special, hits as hard as warlord, but is slowable.
Jeido, Founder of Evolution

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