ninja nerf or bug?

Problem with pathing,spawns etc - post here
Vaion
Posts: 3712

Re: ninja nerf or bug?

Post#11 » Thu May 23, 2013 11:54 pm

Beatboxin wrote:ya imo cutting over and well over half of each mobs hp is a bit drastic :shock:



I understand how some can feel that way.. But in all honestly the event was way out of proportion for the rest of the zone. Draekon has 85Mill, Twins/Seravince have 80Mil... 800Mill was a bit "drastic" of an unproportional increase in difficulty. Even 240 is still a quite a bit high compared to the others, but with the 7 available bane clicks it equals out to 156Mil which is roughly double the other events.


The point behind the changes, is to help the players in T8 Gear to find the event a lot more realistic to complete.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Noren
Posts: 1053

Re: ninja nerf or bug?

Post#12 » Fri May 24, 2013 1:28 am

A welcome change, imo. The fight mechanics stay the same, only the amount of time we have to consistently not screw up has changed! Woo

Thanks V. Also were the eyes in The Chaos fight nerfed a bit? They seemed less deadly.

Vaion
Posts: 3712

Re: ninja nerf or bug?

Post#13 » Fri May 24, 2013 4:19 am

I dont believe so.. I think I looked at them, but I don't recall making any exact changes to them. It's possible though, I honestly can't recall.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Warlgor
Posts: 231

Re: ninja nerf or bug?

Post#14 » Fri May 24, 2013 4:44 am

Vaion wrote:

I understand how some can feel that way.. But in all honestly the event was way out of proportion for the rest of the zone. Draekon has 85Mill, Twins/Seravince have 80Mil... 800Mill was a bit "drastic" of an unproportional increase in difficulty. Even 240 is still a quite a bit high compared to the others, but with the 7 available bane clicks it equals out to 156Mil which is roughly double the other events.


The point behind the changes, is to help the players in T8 Gear to find the event a lot more realistic to complete.


fair enough, it's just shocking to see a fight be over in a third of the time that it used to I guess. Just wanted to make sure it was intentional :P

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Sian
Posts: 1369

Re: ninja nerf or bug?

Post#15 » Fri May 24, 2013 6:44 am

It's good the way it is hehe, though if you look at numbers, there is a huge gap. One thing I don't understand in your posts (maybe it's because it's early here because kids woke up unusually early) but what bane clickies are you talking about lol ?

Tristhan
Posts: 293

Re: ninja nerf or bug?

Post#16 » Fri May 24, 2013 10:51 am

I also feel that the HP cut is really high

Firenze
Posts: 886

Re: ninja nerf or bug?

Post#17 » Fri May 24, 2013 11:06 am

we have to keep in mind we got in our guilds some usefull donors items.
but a non donor guild should be able to do those events, and 800M hp compated to 80M is a lot when you don't have the last shinny toys :p
Firenze of VallonZek <Europea>

Gwynraven

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Sian
Posts: 1369

Re: ninja nerf or bug?

Post#18 » Fri May 24, 2013 11:09 am

That's' true but i don't think that it trivialized him to the point that any t8 guild can kill him. Only 5 guilds have killed him so far so even with t9 release other guilds might try him more often, he still requires some skills but far less time for sure. He can be killed solo if you box a lot and have the right strat and skills but its the same for others bosses too. I could still use some enlightement via pm at least about those bane clickies! I really feel dumb (maybe because i am!)!

rinze
Posts: 105

Re: ninja nerf or bug?

Post#19 » Fri May 24, 2013 2:28 pm

The clickies from the Dragorns in the Zenurix event is what V is referring to Sian.

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Sian
Posts: 1369

Re: ninja nerf or bug?

Post#20 » Fri May 24, 2013 6:05 pm

rinze wrote:The clickies from the Dragorns in the Zenurix event is what V is referring to Sian.


Thanks Rinze...Let's say that we have killed Zenu a few times now and that we *coughs* never *coughs coughs* touched *coughs coughs coughs* them *feints*

We must like the hard way !

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