Vex Thal Courthyard

Problem with pathing,spawns etc - post here
Vaion
Posts: 3712

Re: Vex Thal Courthyard

Post#31 » Thu Oct 22, 2015 4:39 pm

Sian wrote:Hi,
I'm kinda using that post to ask about something. That will not solve the bug problems of CY that occurs since merge but it is related to it in a way.
VT has been out for a bit more than a year now and some of us have cleaned it in depths for a while too. People who did it asked for a change being made to the CY but at that time we got answered a "no it's meant to be that way" I would like you to reconsider your answer please :
Would it be possible, for people who have killed Talriem"s twins, to get a sort of flag, or a key, that allows the raid to actually skip CY ? Or simply make the last key to get to Talriem open every door ?
It's long, painful and totally useless when you are coming to VT just to farm class items or rare drops (which quickly comes since normal loot tables are shared among all bosses). If people wants to farm pattern of stuff like that, they can still hunt there, but forcing people who are only in VT for specific things is tough. Worst case if when you come to VT only to get Talriem rare drops and you end up being forced to do it. Personally it is a big part of me pausing the game. I was more or less alone in my guild hunting there and to be forced to do that + moving to last boss and kill it was taking so long, just to get a 5% rare loot.
So thank you to reconsider it please and sorry for hijacking your post Rafe, but you will thank me in the future if it's getting changed.



Compromises we can make :) CY door will now open to those who have killed Talriem. *Note* you will need to kill him again after this goes live for the door to respond properly.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Sian
Posts: 1369

Re: Vex Thal Courthyard

Post#32 » Thu Oct 22, 2015 5:16 pm

omg best news I have heard in months lol ;)
Thanks !

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rasjaziz
Posts: 156

Re: Vex Thal Courthyard

Post#33 » Thu Oct 22, 2015 5:53 pm

That would be amazing! Will you let us know when this goes live?
The Neo army of guild <There Is No Spoon>

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Sian
Posts: 1369

Re: Vex Thal Courthyard

Post#34 » Thu Oct 22, 2015 6:03 pm

Guess it will go live With haÄşloween stuff ? This weekend maybe?

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Sian
Posts: 1369

Re: Vex Thal Courthyard

Post#35 » Mon Oct 26, 2015 11:36 am

Choosing to make CY skippable the day of my birthday...if it's not a sign lol :lol: :lol: :lol:

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Denizen
Posts: 882

Re: Vex Thal Courthyard

Post#36 » Mon Oct 26, 2015 12:48 pm

I've been pushing the Courtyard pretty hard, having 2 named spawn at a time. So far no more zone crashes.

On the other hand seems to be a particularly long time to get into the zone these days from Character select screen. Haven't lost a corpse in a couple of days either...
Rafe, 70 sk

Vaion
Posts: 3712

Re: Vex Thal Courthyard

Post#37 » Mon Oct 26, 2015 8:05 pm

Sian wrote:Choosing to make CY skippable the day of my birthday...if it's not a sign lol :lol: :lol: :lol:





HAPPY BIRTHDAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Sian
Posts: 1369

Re: Vex Thal Courthyard

Post#38 » Tue Oct 27, 2015 12:32 pm

hehe thanks :)

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