Dreadspire Bugs and Feedback

Problem with pathing,spawns etc - post here
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Furryfist
Posts: 117

Re: Dreadspire Bugs and Feedback

Post#91 » Wed Jul 27, 2011 4:52 am

you try the "Open" ability? pops em right open =P
Raydar The Alpha Wolf

Obvious
Posts: 98

Re: Dreadspire Bugs and Feedback

Post#92 » Wed Jul 27, 2011 5:17 am

:oops: haha oh man now i feel like an ass for complaining about it :lol:

Brontu
Posts: 757

Re: Dreadspire Bugs and Feedback

Post#93 » Wed Jul 27, 2011 5:28 am

LOL i did the same thing at first too to vaion - azails chest is the worst 8)
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Bomb
Posts: 165

Re: Dreadspire Bugs and Feedback

Post#95 » Sun Aug 14, 2011 9:21 pm

A Dreaded Orc are pretty much chain AE stunning -- basically never come out of the stun atm.

Ravishing Bat pretty much spam fearing as well...
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Grey
Posts: 1101

Re: Dreadspire Bugs and Feedback

Post#96 » Sun Aug 14, 2011 10:30 pm

Wanted to ask about the changes and find out if it was intended.

Bomb
Posts: 165

Re: Dreadspire Bugs and Feedback

Post#97 » Sun Aug 14, 2011 11:50 pm

Hope its not intended... being perma stun/feared is super irritating...
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Reid
Posts: 103

Re: Dreadspire Bugs and Feedback

Post#98 » Sun Sep 04, 2011 6:26 am

Had some random deaths in t2 DSK tonight from trash bats by christine and couldn't figure out why.

Later in t1, pulled two vampires and they flurried our tank for 11 attacks at full damage. Only one flurry message was showing, but even divided by two that doesn't sound right. And hitting for max damage on every round should, in theory, be statistically impossible?? Instagibbing a 10k+ ac 50k+ hp tank is :o

I'm assuming this isn't just bad luck, any chance some one could check the trash variables?
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Grey
Posts: 1101

Re: Dreadspire Bugs and Feedback

Post#99 » Sun Sep 04, 2011 8:08 am

Well they are in the middle of a revision update so might be that.
Besides sucking up the random stun / fear I don't notice any big change. My gimp warrior steals agro and dies then I tank and spank with the knight.
Actually all joking aside you bring up a possible good point but really if it was that bad I would have expected a worse night in dsk.

Noticed all the turn ins are borked tho

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Micah
Posts: 921

Re: Dreadspire Bugs and Feedback

Post#100 » Sun Sep 04, 2011 9:01 am

Grey wrote:Noticed all the turn ins are borked tho


Could you elaborate, please?

Thanks!
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