[Modified] Templar Guards in Halls of Honor

Problem with pathing,spawns etc - post here
Noren
Posts: 1053

[Modified] Templar Guards in Halls of Honor

Post#1 » Mon Jan 06, 2014 4:57 pm

I thought there was a post about this prior but I couldn't find it. Anyway, Templar Guards are very overpowered at the moment. Their special ability triggers regardless of the number of people on the hate list, making them (imo) the deadliest trash mob in the game. Please take a look at their script when you get a moment. Thanks!

Firenze
Posts: 886

Re: Templar Guards in Halls of Honor

Post#2 » Mon Jan 06, 2014 5:33 pm

pull the 2 guards to the Fairys , once the 2 guards are dead you can go hunt the easy one :p
Firenze of VallonZek <Europea>

Gwynraven

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Rude
Posts: 454

Re: Templar Guards in Halls of Honor

Post#3 » Mon Jan 06, 2014 10:03 pm

My only complaint is that 75% of the time it seems to trigger its AE even if I'm completely soloing it, no pet, no cleric nearby, no nothing. Perhaps auras are adding toons to the list? Meh. AE wont kill anyone unless they get hit directly afterwards, and a heal or two on tank keeps him relatively alive till it's dead.

It is a little over the top for a trash mob, but it is t8, so /shrug :P

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Sian
Posts: 1369

Re: Templar Guards in Halls of Honor

Post#4 » Tue Jan 07, 2014 12:07 am

personally, I flee them because thats the mob I fear the most with my team. Ae is insane, lure and triggers like mad.
Much harder than minis in hoh for sure and I prefer a lot of boss fights than this trash mob, less risky to lose a toon or two if I don't kill in few seconds.

Stickybuds
Posts: 883

Re: Templar Guards in Halls of Honor

Post#5 » Tue Jan 07, 2014 3:36 am

meh, yall just need more insanity wolf in your life =p

Would be nice if you could solo them again without the AE though
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Vaion
Posts: 3712

Re: Templar Guards in Halls of Honor

Post#6 » Tue Jan 07, 2014 3:14 pm

Almost all trash in HoH had their AE's changed to not be dependant on the # on hatelist awhile back (3-4 months ago).

I did check out the script for the Templar Guards and lowered the % damage that they were capable of doing per AE. It was lowered from 55% of the character's HP to 20%.

Additionally I changed the Nobles of Death to no longer DT, they now do a 15k DD instead.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Sian
Posts: 1369

Re: [Modified] Templar Guards in Halls of Honor

Post#7 » Tue Jan 07, 2014 3:24 pm

55% lol ? No wonder why they hurt haha ;) thanks !

Noren
Posts: 1053

Re: [Modified] Templar Guards in Halls of Honor

Post#8 » Wed Jan 08, 2014 2:09 am

Thanks V

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