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Pyronis

Posted: Fri Oct 09, 2009 7:57 pm
by Jeido
He has very low HP, was wondering if it was intended. His adds could be the reasoning behind that though hehe, it's just weird to go from fighting Quav to fighting Pyro >< such a big HP difference!

Re: Pyronis

Posted: Fri Oct 09, 2009 7:58 pm
by Tyler
Adds are indeed the reason.

Time to kill Pyronis + Adds < Quav alone?

Re: Pyronis

Posted: Fri Oct 09, 2009 8:02 pm
by Jeido
Yeah, I had about 20-30% def left when he died -- we didn't disc. I had about 10-20% left on Quav (with dps discing)

Re: Pyronis

Posted: Fri Oct 09, 2009 8:17 pm
by Koeril
Parser reports:

Quavonis - 175 seconds
Pyronis - 197 seconds
Magmaton - 227 seconds

Re: Pyronis

Posted: Fri Oct 09, 2009 8:22 pm
by Tyler
Koeril wrote:Parser reports:

Quavonis - 175 seconds
Pyronis - 197 seconds
Magmaton - 227 seconds


Then all is fine? Beside generally - arent these fights a bit short? I mean good old Pofire Fights (Or Tov, ST etc) used to be more like 5 + mins or not?

Re: Pyronis

Posted: Fri Oct 09, 2009 8:24 pm
by Koeril
*Edited* Nm I take that back. I had a few in my log. Didn't seem like it, but Fennin was almost 7 min.

Re: Pyronis

Posted: Fri Oct 09, 2009 8:41 pm
by Jeido
With a full force fights have been under 4 minutes since we broke through ToV tbh. It seems my thoughts were off for pyro fight durations, that's weird though >< nvm I guess!

Re: Pyronis

Posted: Sat Oct 10, 2009 8:05 am
by Tyler
So what about making the fights last longer? 3 mins boss fights is not what i have in mind.

Re: Pyronis

Posted: Sat Oct 10, 2009 11:30 am
by Koeril
In my opinion, longer is fine, but harder would be a pill. Those mini-frogs are really nasty. Typically 3+ DPS die instantly. Last night was the first time we only lost one person during that.

These guys aren't in the Fennin cycle so are they considered "light/simple raid" material for 2 or so groups? Should they be as hard as the Fennin cycle?

Re: Pyronis

Posted: Sat Oct 10, 2009 3:17 pm
by Jeido
In SSRA a 3 tank rotation was required, in ToV it was down to two until you got some ToV weapons. ST requires two at first until you get more 2.0's and stuff, but now it's also down to one tank. Pofire pretty much only calls for one tank except for Fennin himself. Fennin ate both of my defensives (clicky + disc) and I still died after due to def dropping at 15% hehe.

I don't have any problem with longer fights really, but finding 3 warriors who stick around isn't always easy. Right now Evo has three though (but we'd need to re-gear them), and Prog has two. Sleeper/Fennin have both required me to use my normal disc + my ring clicky defensive, and even with that I had defensive drop. For these two mobs, that's perfect I think.