vex thal raid

Problem with pathing,spawns etc - post here
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Sian
Posts: 1369

vex thal raid

Post#1 » Mon Oct 20, 2014 10:51 am

I was wondering if it was intended to work that way :
Toon A and toon B zone in instance, kill some mobs.
Toon B logs and raid disbands.
Toon A decides to invite toon C in the raid (who is still outside zone) so they both can keep killing there.
Raid inviting through zone doesn't work, and if toon A zones out, invite toon C, it works BUT, when toon C zones in VT, he is in a different instance.

Would be cool if toon A wasn't forced to completely zone out and thus, restart the whole CY cleaning.

conradd
Posts: 381

Re: vex thal raid

Post#2 » Mon Oct 20, 2014 2:03 pm

Lillu is right, you have too many toons...
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

User avatar
Sian
Posts: 1369

Re: vex thal raid

Post#3 » Mon Oct 20, 2014 2:04 pm

actually Lillu said that I have too many shiny objects, not toons !!! And it was to invite guildmate to join you :mrgreen:

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