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Halloween Runnyeye
Posted: Sat Nov 01, 2014 7:55 pm
by intelliclint
Goblins are not taking dmg as expected. I can target them and attack but do not get hit messages until. It is acting like you are underwater and cannot target till a mob hits you. This is not always the case, I can stand there and get hit but not able to attack back.
After some time I am able to hit back on some of them, but it not working like it should.
Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 8:50 pm
by Lillu
I'm not exactly sure what you mean. I was able to attack and get hit by the mobs. Do you still experience it?
Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 8:59 pm
by intelliclint
I am in the zone right now. I am unable to hit mobs unless they attack me directly, no assisting. Pets will not attack unless directly defending thier masters, and the health bars do not stay in sync.
I can heal and loot ok, so its not like the whole zone is out of sync.
Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 9:47 pm
by Nilbus
Sounds like the long standing issue with mobs in kedge keep. Asisting someone will get you a target you can't interact with, you have to be in melee range and manually target to be able to see health updates or cast/do dmg to.
Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 9:53 pm
by Vaion
Just pushed a possible fix to the issue. Please advise if there are any changes to the noticed problems.
Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 9:56 pm
by Noren
Nilbus wrote:Sounds like the long standing issue with mobs in kedge keep. Asisting someone will get you a target you can't interact with, you have to be in melee range and manually target to be able to see health updates or cast/do dmg to.
That's what I thought at first, but investigating it shows it's a very different (very new to me) issue. That Kedge bug is still on my to-do list, btw

Re: Halloween Runnyeye
Posted: Sat Nov 01, 2014 11:47 pm
by Sian
Funny what you say Nilbus. Found out for like 2 weeks or so that everytime I was doing /tar nameofmob in a zone, I would get in target but his health wouldnt move unless manually doing it. I could swear it wasnt the case before, so that is not related to halloween patch.
Re: Halloween Runnyeye
Posted: Sun Nov 02, 2014 4:08 am
by Nilbus
Sian wrote:Funny what you say Nilbus. Found out for like 2 weeks or so that everytime I was doing /tar nameofmob in a zone, I would get in target but his health wouldnt move unless manually doing it. I could swear it wasnt the case before, so that is not related to halloween patch.
I'd noticed that /target out of normal range when using
shhhh could do that. Never associated that with kedge though, interesting.
Re: Halloween Runnyeye
Posted: Sun Nov 02, 2014 7:16 pm
by intelliclint
So I finally looted 15 Marshmallow Treats and got the next part of the quest, which is to turn all 15 of them in, but I can't. When you loot 1 it shows as a stack-able item of 1, you loot another it shows your stack count to stay at 1 instead of 2, 3 and so on. Sadly I didn't see that right away, nor do I have the bag space for 15 single stacked items anyways. So after doing all those parts I only have 1 loot, not the 15 like the quest counter shows that I have looted.
Not looking forward to looting 14 more and running them back 1 or 2 at a time....
EDIT -- Small follow up.
Turning in the single loot item counted as 2 turn ins for the quest.
Alloran Ross (NV)
Re: Halloween Runnyeye
Posted: Sun Nov 02, 2014 8:03 pm
by Lillu
intelliclint wrote:So I finally looted 15 Marshmallow Treats and got the next part of the quest, which is to turn all 15 of them in, but I can't. When you loot 1 it shows as a stack-able item of 1, you loot another it shows your stack count to stay at 1 instead of 2, 3 and so on. Sadly I didn't see that right away, nor do I have the bag space for 15 single stacked items anyways. So after doing all those parts I only have 1 loot, not the 15 like the quest counter shows that I have looted.
Not looking forward to looting 14 more and running them back 1 or 2 at a time....
EDIT -- Small follow up.
Turning in the single loot item counted as 2 turn ins for the quest.
Alloran Ross (NV)
I couldn't reproduce this at all. The item stacks properly and can be un-stacked too. I assume it was a glitch on your end, maybe a full inventory bug or a 3rd party program issue?