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Thuldar Va Tak

Posted: Sun Sep 06, 2015 2:19 pm
by Denizen
Thuldar Va Tak pop sometimes crashes raid/zone . Did this morning around 7:15 AM mountain time.

Re: Thuldar Va Tak

Posted: Mon Sep 07, 2015 12:25 pm
by Vaion
Is it right as he spawns or right before the previous kill dies? Makes all the difference :)

Re: Thuldar Va Tak

Posted: Tue Sep 08, 2015 1:43 pm
by Denizen
He was fully spawned and we'd started an attack then...crash

Re: Thuldar Va Tak

Posted: Tue Sep 08, 2015 4:20 pm
by ocsi
Just happened to me too. He spawned, started dpsing him and about 15% in the zone crashed :cry:. I killed any adds that were around before I started to attack him, if that makes any difference.

Re: Thuldar Va Tak

Posted: Wed Sep 09, 2015 4:18 am
by Denizen
Well got full raid disconnect and no pop of Thuldar. But...was killing devourers of darkness.

Re: Thuldar Va Tak

Posted: Wed Sep 09, 2015 7:31 am
by Vaion
I just pushed updates to every script in VT and added a check against the defined entity table before a script can utilize the mob/client data. It was already doing a check to verify that the mob/client existed, but this new check should ensure that the server 100% knows the mob/client data.

Hopefully this will alleviate the crashes that we have seen dealing with invalid mob/client data.

Re: Thuldar Va Tak

Posted: Wed Sep 09, 2015 7:56 pm
by ocsi
Seems to be working fine now :D

Re: Thuldar Va Tak

Posted: Thu Sep 10, 2015 9:19 pm
by Vaion
How is the performance overall in the zone now? Anyone experiencing crashes during events? Curious to know how the new entity checks are playing out. This has been a to-do project for events for awhile now when I thought of it a few months back while merging the source code.

Re: Thuldar Va Tak

Posted: Fri Sep 11, 2015 5:10 am
by Denizen
Several hours in the zone this morning and evening. Zero crashes. YAY!!! Thanks for the attention.

Re: Thuldar Va Tak

Posted: Fri Sep 11, 2015 2:23 pm
by Vaion
Awesome! I'll keep an eye on this and if all looks good I'll start pushing these checks into the other highly scripted zones.