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DSK 2
Posted: Thu Mar 15, 2018 3:41 pm
by dusta
I have a lot issues in this zone with mobs being stuck under the world in the tunnels. The mobs are completely poofing under the world skeletons to be exact in the tunnels and are summoming me under the world where im having to gate out. Chistine the destroyer is also punting me in the pillar making me unable to hit her. Pillar thing has only happened once but the skeletons seems to be happening every single time i run through the tunnels and mistakenly ripo a mob to summon me.
Re: DSK 2
Posted: Thu Mar 15, 2018 3:49 pm
by dusta
Like to note im not trying to bypass skeletons i try pull 1 -4 at once to get good gap in tunnels without having to use auto follow stick etc on every single mob.
Re: DSK 2
Posted: Thu Mar 15, 2018 4:28 pm
by Dred
Yeah that happens in every zone where there are summoning mobs and terrain level changes. Icewell Keep and VP are two of the worst for it. As for the skeles don't pull them uphill. Pull them down hill toward the T-section and it won't be a problem near has often. Or just kill each as you get to them which is just as easy. As for Christine you have to watch your positioning and put your back into a corner so the knockback won't really do anything. I pretty much use that strategy for every aoe knockback mob
Re: DSK 2
Posted: Thu Mar 15, 2018 4:42 pm
by dusta
I get that my main concern is the skeletons even if they step 1 foot forward they sometimes drop under the world. So its hard at times to even get close enough to engage them before they see you and try run to you and then fall under world and summon.
Re: DSK 2
Posted: Thu Mar 15, 2018 6:33 pm
by Vaion
I can take a look and see if I can work on the area some. Nothing promised since it may just be the way the code handles geometry, but I remember a few tricks to fix this that we’ve used in other zones
Re: DSK 2
Posted: Fri Mar 16, 2018 1:56 am
by dusta
Vaion wrote:I can take a look and see if I can work on the area some. Nothing promised since it may just be the way the code handles geometry, but I remember a few tricks to fix this that we’ve used in other zones
Thanks wasnt sure if it was a bug or not seemed odd that even a single step forward would cause some to poof under world.
Re: DSK 2
Posted: Fri Mar 16, 2018 6:10 pm
by Denizen
skeles and getting pulled under zone are a problem with DSK2.
First off turn off damage shields etc and don't shrink before a set up.
I used to pull all the skeles at a time from down by Hatchet to up by Adrianna. If you don't shrink and don't have a damage shield on and don't have anything in your hands that can reposte, you can pull em all and not get summoned under zone. You are, however, in bad shape if you damage any of them and get stuck in the under zone of DSK2.
You can have someone in DSK1 use a CoTH and get you out of the underworld and back to DSK1.
Re: DSK 2
Posted: Fri Mar 16, 2018 6:21 pm
by dusta
Good info i didnt think to use my mage and run back to dsk 1 and coth him. lol