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Murkglider School Leader

Posted: Fri Feb 19, 2021 5:20 pm
by rmm10
Something is making this boss effectively immune to damage from my group, which includes two donor pets.

I've only successfully done this fight once, when I had a heavily donored monk kill the eggs before they hatch. The bosses health slowly lowered until it died (I think thats what happened, anyways). But I've tried and failed this fight about five times while trying to box this fight myself.

The first day I tried it myself, the first fight went fine until the number of yellow murk adds got to be too much. I say "fine", because I was lowering the health of the Leader. But my next two attempts failed because the Leader health would not move from 98-100%. And the Leader did not despawn until I had been logged off for hours.

The second day I tried was a repeat of the first. I fail because my reflexes and thinking is just not quick enough to do all the things that need to be done. And then when I try again after fine-tuning my tactics, the Leader seems immune to damage and refuses to despawn so that I can properly restart the fight.

What's going on?

Re: Murkglider School Leader

Posted: Sat Feb 20, 2021 10:44 pm
by Ydiss
This is a raid encounter and it's designed to demand coordination to defeat it. That said, if you're using Mq2 and understand how the encounter works then it should be possible to orchestrate everything from one client with specific eqbc channels set up. It'd be a lot easier if you split tasks with others though. But this is a much less demanding fight than, say, lithlurian... At least in terms of juggling stuff.

If you're unsure what to do and brute force doesn't reliably work then consider what happens throughout the fight and what you might be able to do to prevent that; it's designed to be not practical to brute force so don't worry, it's not due to you needing more dps.

The emotes will give you some clues but you'll need to work out the rest.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 3:07 am
by rmm10
Your reply does not address the two main concerns that I have.

1) Can the Leader become effectively immune to damage from two donor pets at some possible point after a fight failure. I.e., is this as intended.

2) Does the Leader not despawn after fight failure like other bosses in THF do (this might not be only boss that does this in Nobles, now that I think about it). I.e. is this as intended.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 11:09 am
by Ydiss
Spoilers in this post. Don't read if you're not into that.





1) if you don't kill the eggs (or kill the adds quickly enough, which is much harder than killing the eggs) then it's theoretically possible for the boss to become practically immune, depending on your total dps and luck of the draw (what hatches).

Ideally, a raid force attempts this and does the required steps and describes them (can mark as spoilers) - if the encounter is still "immune" at this point then we can look into it to ensure it's working correctly. But it sounds like the only time you managed this was when the eggs were kept under control. So my suggestion was "do that".

If you're just attempting to burn it down then the only answer is "yes" to this one.

Just a note... The hatched murks have way more health than the eggs, which have very low health. Sort of around tier 1 boss health. So a single focus dps group (with selo just for good measure) should annihilate this threat before it becomes an issue.

2) if the boss isn't properly resetting then we can look into it (and we are). It should reset after exiting combat but there have been a lot of issues with this going wrong.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 11:34 am
by shannix
Hi,

killed him solo with one heavy burn without killing eggs, but it s challenging, dps is a little over 1m
@shadome u saw it...

Usinea

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 12:33 pm
by Ydiss
Looking at the logs, it shows the event failed as recently as two days ago. If the fail script is running to the point that it logs successfully then that at least means all the code preceding it (which is supposed to reset the event) at least ran through without any errors.

So that's a good sign. It may just be a logic fail on my part so I'm looking at the script to see if there are any obvious schoolboy (hah) errors.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 12:50 pm
by Ydiss
More spoilers.








I've made a minor alteration to the script. But it should be working in theory and it's unclear why it might fail.

There are a few points of potential failure so might need someone to test and report to help nail it down. In order to test this, it would need someone to deliberately allow the leader's eggs to hatch nursemaids (this increases its hit point regen significantly, if you've not worked that out at this stage - each adds more regen and killing them should reduce it back down by the same value it increased it by - destroying the eggs before they hatch == the best outcome... the drones do something else by the way). Then fail (so either wipe or just gate out.)

The next time anyone wipes on this and returns to try again immediately, please try to note the following:

1) When you return to the leader, does it have eggs up and are its eggs still hatching on loop (as if the fight never ended)?

If there aren't eggs that isn't good.

If there are eggs and the eggs are not hatching, this is a good sign and indicates that the event timers were correctly stopped (there are two that control hatching and laying eggs - they shouldn't be happening whilst the fight isn't engaged).

2) Are there any nursemaids or drones up? There shouldn't be any up. If there aren't, this is another good sign.

3) When you engage the leader, is its hit point regeneration the same as when you failed? That is if it increased its regen in the previous fight. If this is not the case, and all the above are not the case, then it has reset properly.

If its hit point regen remains high but 1) and 2) are fine then it'll help me narrow down the search for the cause to one specific point of failure (the reset of its hp regen stat).

If anyone can help, it'd be appreciated.

Also worth noting...

4) are you the only client(s) in zone at the point of fail (ie does the zone get left empty or are there still players in)

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 2:42 pm
by rmm10
Ydiss, thank you for giving me the answers that I needed...even if they are bad news for me.

Boss immunity (effective immunity) is working as intended. Got it.

Anyone who has attempted this fight knows that the eggs die easily and that the yellow murks are much harder to kill. So no spoiler there. Its also obvious which eggs are hatching, and the egg graphics, nursemaids and clones seem to all be appearing just fine, although its not obvious which of those three do the healing/regening/whatever. And its not obvious if the nursemaids have to be killed or if they are just a distraction. I won't ask.

As shannix said, the fight can be won by one huge dps burn, but thats because the egg hatching seems to be on a clock timer rather than by health...so if the dps outruns the clock then the effects of the fight script are minimized. I have seen this twice...once with Usinea and once with Beatboxing.

You asked about events that happen when someone wipes. Well, I think I would be the expert on that. 8-P

The hatching stops when the program thinks the fight has failed...I have failed maybe twice due to tank death but for the other times, I saw that I did things wrong and so used the succor clicky (item 122822) to get out. Any yellow murks and any nursemaids despawned immediately. The eggs stopped hatching and stayed as they were. In fact, I can determine from the mq2 map if a Leader is freshly spawned or if its had a failed fight by looking at the number of eggs. A fresh spawn always has 10 eggs.

I honestly don't recall enough detail of the health decrease of the Leader due to my dps. When a mob is slow to be killed, is it because it has a high regen? Is it because it has a high AC (damage mitigation)? Or simply lots of health? I guess if its because of regen, the health should sorta bounce between increasing and decreasing. I did not notice this during the fight, but that does not mean it didn't happen. I am trying to look at 10 things at once and so my eyes are not focused on the mob health bar to the extent necessary to see small positive increases.

Note that my above comments are from failures that happened before you made the script changes. About 8 or so hours ago, I had help from a heavily donored group that killed the Leader. Not sure if that was before or after your changes. And, I know he killed the Leader a second time cause I saw him looting in raid messages.

I can try fighting it again if you want, and this time focus on the Leaders health bar.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 2:53 pm
by Ydiss
Thanks, that's helpful. It sounds like everything is actually working.

The leader has 1k hp regen base, which means you should only see its health decrease unless nurse maids spawn. They add a couple hundred thousand regen each I think.

Essentially, if you fail and return to try again and see its health jump up at all before nurse maids spawn, there's an issue. Otherwise, it's fine.

Re: Murkglider School Leader

Posted: Sun Feb 21, 2021 3:49 pm
by rmm10
Well not everything. He is not despawning after a failed fight. Neither him, nor did Chant, nor another. Ykt maybe?

In fact, as I type now, Chant is still up and /shouting almost 8 hours after I failed his fight. This seems to be a common problem, as if the same errant code is being used for all bosses.