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Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 2:46 am
by Jeido
This script is still buggy. Before only one of the protectors would spawn on top of the AM at a certain %, which was 0% (a little late I think!). Now both the 50% one and the 0% one spawn where the AM initially spawns rather than where he is being fought. This makes it so you never even need to worry about them, which is no fun because according to Alla clone they kick some serious ass! I did fight one though, and even tho it hits hard I think it needs more ATK/Accuracy. It might not hurt to raise the minimum hit to about 1.5k or even 2k either.

Also, the diviner's of fire that spawn are a little wacky as well. When they pop, they sit there doing nothing for about 5 seconds. Even if you hit them, they don't aggro right away. This 5 second window to grab aggro trivializes the encounter a bit.

Re: Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 11:02 am
by Tyler
Diviners of fire are casters and probably self buff first. Will check that.

Re: Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 1:18 pm
by Koeril
I asked if I could change the protectors, but Lillu said no :p

Re: Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 1:29 pm
by Lillu
Protectors are tuned a bit, they'll also spawn now near AM.. have fun :p

Re: Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 1:49 pm
by Tyler
Diviners are warriors now and will attack straight away.

Re: Arch Mage Yozanni Script

Posted: Wed Nov 25, 2009 3:17 pm
by Jeido
Nice, should be even better now! Thanks for fixing it so fast.