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CotH in PoAir

Posted: Tue Dec 22, 2009 5:35 am
by Harney
Doesn't work, it worked before the removal of coth in raid zones, so was unsure if something was changed without notice? It really sucks, because air is a huge ass zone, would be nice to have it restored

Thanks

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 8:18 am
by Tyler
Its enabled again beside Xegony island.

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 1:56 pm
by Koeril
Thanks, PoAir really is one of the more annoying zones to navigate.

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:00 pm
by Falcore
Actually with faction the zone is easy to navigate :twisted:. It took me 2-3 runs of the zone, but if you pay attention it was designed to be easy to navigate.


But then again. A good monk never gets lost..... 8-)

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:01 pm
by Tyler
Btw,

Chaos and Order factiona fter the reload :

Kill 1 mob and loose 1000 faction points. 7 kills and you are KOS.

That goes for Fire/Air/Guk/Sebilis and all other zones that are chaos/order related.

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:03 pm
by Falcore
Can that be made a server wide announcement? This feels like a quick fix before instances become live ( and negates those who do faction work (without KSing others)...

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:04 pm
by Lillu
I'm testing instances now. :)

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:05 pm
by Koeril
Tyler wrote:Kill 1 mob and loose 1000 faction points. 7 kills and you are KOS.


I think this is a GREAT change and good from a lore perspective. Also yes, I think it should be made known.

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:06 pm
by Tyler
What do you mean server wide announcement? I just announced it but thats not good enough apparently ;) You mean ingame? And it has nothing to do with instances but everything to do with making things less easy (not to say harder).

Re: CotH in PoAir

Posted: Tue Dec 22, 2009 2:09 pm
by Koeril
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