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CotH in PoAir
Posted: Tue Dec 22, 2009 5:35 am
by Harney
Doesn't work, it worked before the removal of coth in raid zones, so was unsure if something was changed without notice? It really sucks, because air is a huge ass zone, would be nice to have it restored
Thanks
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 8:18 am
by Tyler
Its enabled again beside Xegony island.
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 1:56 pm
by Koeril
Thanks, PoAir really is one of the more annoying zones to navigate.
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:00 pm
by Falcore
Actually with faction the zone is easy to navigate

. It took me 2-3 runs of the zone, but if you pay attention it was designed to be easy to navigate.
But then again. A good monk never gets lost.....

Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:01 pm
by Tyler
Btw,
Chaos and Order factiona fter the reload :
Kill 1 mob and loose 1000 faction points. 7 kills and you are KOS.
That goes for Fire/Air/Guk/Sebilis and all other zones that are chaos/order related.
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:03 pm
by Falcore
Can that be made a server wide announcement? This feels like a quick fix before instances become live ( and negates those who do faction work (without KSing others)...
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:04 pm
by Lillu
I'm testing instances now.

Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:05 pm
by Koeril
Tyler wrote:Kill 1 mob and loose 1000 faction points. 7 kills and you are KOS.
I think this is a GREAT change and good from a lore perspective. Also yes, I think it should be made known.
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:06 pm
by Tyler
What do you mean server wide announcement? I just announced it but thats not good enough apparently

You mean ingame? And it has nothing to do with instances but everything to do with making things less easy (not to say harder).
Re: CotH in PoAir
Posted: Tue Dec 22, 2009 2:09 pm
by Koeril
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