ToV bosses
Posted: Tue Jun 23, 2009 7:12 am
Ventured into ToV tonight after our emp kill and needless to say the bosses are half good, half bad. We raided Dozekar the Cursed with 10 and managed to kill him, however it was a tough fight. We had 3 clerics + a sham for heals and needless to say I don't think it can be done with much less atm.
After raids were done, I went back with a group. With 5 people + 1 bot (warrior, 2 clerics, monk, rogue) we were able to kill the named drakes which were behind Dozekar that drop the symbols needed for ToV armor. Long fights for sure, but doable with our force. I dont think this is what you intended Lillu. The mobs did put out the right amount of damage, but also missed quite a bit. If you intended them to require a bigger force then I would up their ATK and make their min hit a higher number. They hit for 900's fairly often without def.
After the drakes Djani left but we decided to check out west ToV with our 4 + a cleric bot. We found a giant dragon called Gozzrem and decided to try him...and killed him. The fight was very long, I even had defensive repop mid fight, so it's obviously meant to be a raid encounter. He hit for the right amount I think, but he seems to be missing some accuracy too. He most likely needs more +ATK.
After killing him we went to try the Keeper. We didn't kill him, but he still seems too easy... With one more cleric he would be one groupable I think, and I am positive you didn't intend that. His hits seemed on the low-end, accuracy seemed okay.
As a final note, pathing is really messed up on lots of roamers. We had so many mobs come through the walls :\ whoever redid ToV on PEQ slacked I think. Hopefully you can look into it.
After raids were done, I went back with a group. With 5 people + 1 bot (warrior, 2 clerics, monk, rogue) we were able to kill the named drakes which were behind Dozekar that drop the symbols needed for ToV armor. Long fights for sure, but doable with our force. I dont think this is what you intended Lillu. The mobs did put out the right amount of damage, but also missed quite a bit. If you intended them to require a bigger force then I would up their ATK and make their min hit a higher number. They hit for 900's fairly often without def.
After the drakes Djani left but we decided to check out west ToV with our 4 + a cleric bot. We found a giant dragon called Gozzrem and decided to try him...and killed him. The fight was very long, I even had defensive repop mid fight, so it's obviously meant to be a raid encounter. He hit for the right amount I think, but he seems to be missing some accuracy too. He most likely needs more +ATK.
After killing him we went to try the Keeper. We didn't kill him, but he still seems too easy... With one more cleric he would be one groupable I think, and I am positive you didn't intend that. His hits seemed on the low-end, accuracy seemed okay.
As a final note, pathing is really messed up on lots of roamers. We had so many mobs come through the walls :\ whoever redid ToV on PEQ slacked I think. Hopefully you can look into it.