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Seb/PoV

Posted: Sun Feb 21, 2010 2:03 am
by thaylin
The Sleep Walker in PoV
Level : 70
Race : Rock-gem Men
Class : Warrior
Main Faction: KOS
Health Points : 78675
Damages : 500 to 1500
Special attacks : Summon, Enrage, Flurry, Quadruple Attack, Unmezzable, Uncharmable, Unstunable, Unfearable, Immune to fleeing

Tolapumj in Old Sebilis
Level : 70 Old
Race : Old Froglok
Class : Enchanter
Main Faction: Lords of Order
Health Points : 350000
Damages : 400 to 1500
Special attacks : Summon, Enrage, Rampage, Flurry, Quadruple Attack, Unslowable, Unmezzable, Uncharmable, Unstunable, Unsnarable, Unfearable, Immune to fleeing

Both have the same loot table (though sleep walker is going to give you 2 type 8 augs vs Tola and his 1). Tola is needed for the Head Hunter Quest. Tola is a 4hr spawn. The Sleep Walker is a 15 minute spawn. Far as drops go is much easier to go to PoV. Would also note the 4x amount of hp Tola has. Tola is the harder fight and then some.


Rahlgon in PoV
Level : 73
Race : Rock-gem Men
Class : Warrior
Main Faction: KOS
Health Points : 100000
Damages : 200 to 1200
Special attacks : Summon, Enrage, Flurry, Quadruple Attack, Unmezzable, Uncharmable, Unstunable, Unfearable, Immune to fleeing



Echo of Sebilis in Old Sebilis
Level : 69
Race : Spectral Iksar
Class : Warrior
Main Faction: Lords of Order
Health Points : 632540
Damages : 350 to 1500
Special attacks : Summon, Flurry, Unslowable, Immune to fleeing

These 2 mobs share the exact same loot table. The echo has 6 plus times the hp of Rahlgon, shares a spawn timer with other mobs where as Rahlgon is going to spawn every 22 minutes. Echo is also needed for the Head Hunter Quest. Once again the mob in Seb is by far the harder fight. Echo with his massive amount of hp's is nothing more than a death trap for the unsuspecting group that stumbles on him. To me it just seems the risk/reward on these 4 mobs is out of balance.

Re: Seb/PoV

Posted: Mon Feb 22, 2010 10:50 pm
by Ydiss
I agree and have though this for a while. I just go kill the alternative one :)

Doesn't make any sense to me though. The echo, in particular, is a really annoying one. We've killed him, sure... takes too long to be worth our time though. So now we just calm his PH and ensure he doesn't ever get a chance to spawn.

I see no reason why the Echo and Frog cannot be similar to the Sleeper and Rahlgon in stats. They're both challenging enough in their own right to new groups entering the area.