Avatars being nerfed

Problem with pathing,spawns etc - post here
Harney
Posts: 333

Avatars being nerfed

Post#1 » Thu Feb 25, 2010 9:34 am

I have to say I'm pretty irritated after reading the latest update to the server that the Wind Avatar in Air no longer flurries. Wind Avatar was the one avatar you needed a completely maxed out tank for, you couldnt get to Xegony if you didn't have at least one decked out warrior to tank Wind for you.

Both Evolution and Dinodeeps keyed through Air, and got xegony flagged with the pre nerf avatar of wind. If you want to use the excuse that Dinodeeps only did it because of Harney's donor gear ( which is really a non factor ), then nothing can be said about Jeido tanking him, because he has no donator gear.

It seems to me that somebody probably complained that the mobs were too hard, when in fact they were just undergeared for the fight and wanted to put the fight in to easy mode so they could beat it.

I sincerely hope that the staff reconsiders this nerf, and reverts wind back to its original form. 2 other guilds had to deal with all the headaches and annoyance of getting 1 rounded or taking an unlucky crit and wiping, that's part of progression. I see no reason why its getting changed now.

If this sticks, then what? Just post about how a zone is too hard and let the staff nerf it down to a level where it can be beaten no problem? Just going to throw this out there, if you think Wind is bad, you might as well go ahead and post about how hard Terror, Fright, Dread, a dracoliche, and CT are, so they can go ahead and nerf them before you even waste your time getting shit stomped in fear.
Harney

User avatar
Lillu
Posts: 11301
Contact:

Re: Avatars being nerfed

Post#2 » Thu Feb 25, 2010 10:07 am

fyi, one of the top tanks of THF (who already killed Avatar of Wind many times) said a thank you for the nerf.. as always, we can't make everyone happy.

Some valid point here tho, however I would like to ask you Harny to stop "guessing" (at least in public posts) what inspires us to change encounters, cause you clearly have no idea, and trust me, comments like this wont influence me to change anything at all.

I'll give flurry back to Avatar of Wind, cause I don't want you to feel betrayed for your hard work, and because you have some valid points but you have to see things from other point of view too.

Avatar of Wind can one round a 32K hp tank. It's not like I halfed his dmg output, I simply reduced the max dmg output, slightly. He'll still be able to one round you. So while you can call it a "nerf", it's nothing that will make any other guild fly to Xegony island in 1 day.

Harney
Posts: 333

Re: Avatars being nerfed

Post#3 » Thu Feb 25, 2010 11:14 am

He's still hitting 1.5k lower than normal, why? Other guilds have done this, it's a progression mob. With the other avatars, if you've geared in sleeper you can basically zone in and kill them, with wind, it's always been a gear check. Did your guild invest the time to max out their tanks, or have you flown through the other tiers? Wind was and is the gear check mob, so people aren't burning through tiers without finishing the prior.

I still don't understand why his max hit is now 11.5k and not the 13k? or 13.5k it was, that's taking 3k off of a round, and 4.5k~ off a full quad and a flurry.
Harney

Jeido
Posts: 1265

Re: Avatars being nerfed

Post#4 » Thu Feb 25, 2010 6:37 pm

Just for the record, even on Jeido, I did die on him. I got one rounded on our kill, but the Avatar was almost dead so weaponshield saved us. I also wouldn't call the "kill" we got on him anything more than a bit of luck combined with 6-7 healers spamming everything they had.

In sum, the fight is nothing more than a gamble for the non-donator, even with me tanking on Jeido who has the top gear you can get pre-xegony.
Jeido, Founder of Evolution

Citizen
Posts: 23

Re: Avatars being nerfed

Post#5 » Thu Feb 25, 2010 7:34 pm

Harney .... need a tissue? Oh I forgot, the internets is serious business !!

Heart,
Furgis

Rocums
Posts: 81

Re: Avatars being nerfed

Post#6 » Thu Feb 25, 2010 7:35 pm

Raids should really be balanced around non-donators. If a raid depends on a fully geared non-donator tank not getting RNG'd, then the fight is not balanced. The fight should not be balanced around a tank that has a donator aug in every slot. If you feel that the fight is trivial to you, try it without your donators.

A Quad+Flurry max damage should not be able to 1 round a tank that is fully geared for this fight. That's just RNG fail and has nothing to do with skill or gear.

Arremis
Posts: 160

Re: Avatars being nerfed

Post#7 » Thu Feb 25, 2010 7:45 pm

Rocums wrote:Raids should really be balanced around non-donators. If a raid depends on a fully geared non-donator tank not getting RNG'd, then the fight is not balanced. The fight should not be balanced around a tank that has a donator aug in every slot. If you feel that the fight is trivial to you, try it without your donators.


Naked Monk TO THE RESCUE!!! :lol:

ChaosSlayer
Posts: 1693

Re: Avatars being nerfed

Post#8 » Thu Feb 25, 2010 8:04 pm

I have to agree with the stateent that all content should be blanced around non donator gear in general. The whole point in getting (using) donator gear is to make things EASIER for yourself.

Of course you can always donate, just because you want to, and not use your donator gear ;)
Image

User avatar
Lillu
Posts: 11301
Contact:

Re: Avatars being nerfed

Post#9 » Thu Feb 25, 2010 8:29 pm

yes, of course the content is tuned for non-donator gear. Jeido was able to tank Avatars too without any donator gear, so in this case it was rather some balancing.

Rocums
Posts: 81

Re: Avatars being nerfed

Post#10 » Fri Feb 26, 2010 1:37 am

I agree that donator items should make things easier. I myself donate, but the way that Jeido made the encounter sound was that it was possible with perfect play and a fully equiped tank without donator gear to wipe (sounds like often) because the mob can one round that tank. That isn't really the way Harney made it sound. I assume that once Evolution got flagged past this and made subsequent attempts that this chance was reduced.

The question then is encounter design. Is a mob that can one round a fully geared tank a gear check or just a silly mechanic that says "every so often I'm going to wipe your raid and there is nothing you can do about it".

Congrats to both guilds for defeating an encounter with what sounds like was an overpowered mob. However, my point is that if the mob can do (fake numbers to prove a point) 40k damage in one round and a non-donator can only obtain 39.5k HP while a donator can obtain 40.5k HP, that encounter may need to be retuned.

I don't know how often the Avatar could 1-round a tank, but it sounded from Jeido's point of view that it was an unnecessary aspect of the encounter.

I don't know what the high end raid tanking is like, but it sounds eerily similar to why Blizzard implemented Sunwell/Icewell radiance. By decreasing tank avoidance, it allowed them to eliminate one-rounding, but maintain the damage throughput of the mobs.

Return to “Zones”

Who is online

Users browsing this forum: No registered users and 2 guests

cron