I have to say I'm pretty irritated after reading the latest update to the server that the Wind Avatar in Air no longer flurries. Wind Avatar was the one avatar you needed a completely maxed out tank for, you couldnt get to Xegony if you didn't have at least one decked out warrior to tank Wind for you.
Both Evolution and Dinodeeps keyed through Air, and got xegony flagged with the pre nerf avatar of wind. If you want to use the excuse that Dinodeeps only did it because of Harney's donor gear ( which is really a non factor ), then nothing can be said about Jeido tanking him, because he has no donator gear.
It seems to me that somebody probably complained that the mobs were too hard, when in fact they were just undergeared for the fight and wanted to put the fight in to easy mode so they could beat it.
I sincerely hope that the staff reconsiders this nerf, and reverts wind back to its original form. 2 other guilds had to deal with all the headaches and annoyance of getting 1 rounded or taking an unlucky crit and wiping, that's part of progression. I see no reason why its getting changed now.
If this sticks, then what? Just post about how a zone is too hard and let the staff nerf it down to a level where it can be beaten no problem? Just going to throw this out there, if you think Wind is bad, you might as well go ahead and post about how hard Terror, Fright, Dread, a dracoliche, and CT are, so they can go ahead and nerf them before you even waste your time getting shit stomped in fear.