PoA

Problem with pathing,spawns etc - post here
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Nexor
Posts: 495

PoA

Post#1 » Fri Jul 02, 2010 7:40 am

Ok its getting kinda frustrating and i am not sure what might causes but before and after Server update it happend several times.
Triggering any type of Avatar event getting the Avatar to spawn , gonna get to the Avatar spawn and a bit later before you are able to engage your Avatar of your choice zone crashes.
When u log back now Avatar is gone and only option you have is run back do the whole event and hope the zone don't crash this time.

Also wich is kinda annoying are mobs that will if u dont engage em on spot vanish under the ground and only way to kill em than is either hope they summon you under the ground, use pets to kill em or use a charmed pet that is able to summon to summon em up.

Edit:
Forgot another method to handle the underground buggers :
Using levi and try find a spot floating way over the ground to force the mobs to come out.
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zeiksz
Posts: 698

Re: PoA

Post#2 » Fri Jul 02, 2010 10:20 am

Thread hugged.

Fixing all crashing bugs is still in progress. If you got time and mood update this topic after each patch-restarts about your experiences. Thanks.

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Nexor
Posts: 495

Re: PoA

Post#3 » Fri Jul 02, 2010 4:32 pm

Will do it just gets a bit frustrating to go through the event and get there just to find yourself doing it for nothing basicaly.
But now it makes me wonder if its related to Dire Charmed pet i use, than again i had same type of Dire Charmed Pets before with me and didn't crashed.
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Nexor
Posts: 495

Re: PoA

Post#4 » Sun Jul 04, 2010 7:36 am

Ok right now the problem seems to be resolved regarding Avatars and crashes but i assume that is cause of the Server got set back to the old rev.
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Taladome
Posts: 275

Re: PoA

Post#5 » Sun Jul 04, 2010 11:03 am

This has been posted about a few times and no real easy fix. Whats happening is when the mobs travel through a wall in the buildings that split second there is no hard bottom and the land itself is actually not touching the bottom of the building so they of course fall down to the next hard bottom. You can use eye of zomm etc to see that the building is actually hovering about a meter over the island. Just get good with levi, climing on tables, bookshelves or up the pillers outside of the buildings. It becomes second nature after a while. Sure id love a fix but dont think there is an option with what they are able to configure server side.


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Nexor
Posts: 495

Re: PoA

Post#6 » Tue Jul 13, 2010 6:51 pm

Well not realy related to crashes or anything just one thing that kinda buged me during my time doing Avatars though.

Lets call it a Risk vs Reward thing :P

There is one NPC that has a high chance to spawn in 2 of the 4 Avatar Rooms

The Npc i am speaking about is a mini named
http://www.thehiddenforest.org/npc.php?id=215039 A Swirling Elemental

First of all this mini is a 12k hitter if you now spawn one of the Avatars that happen to have unfortunately also this NPC up and you and your group don't really know what you can expect from this mob you will find yourself easy in a World of Pain or in other words this event changes from a Tank and Spank one Boss fight into a mini version of CT with his pet fight.

The other issue i have with this NPC is simply that for the difficulty he can be he only has a 50% chance to drop 1 of 2 weapons he has on his lootable.

My suggestion would be now to make to change the possible spawn point away from the Avatar Room and put it as a possible Mini named spawn on the Elemental Island instead.

Also i could see adding a Spell to his possible Loot as a 100% drop chance like other Minis in Air would make the Risk vs Reward worthwhile.
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MrJonkers
Posts: 38

Re: PoA

Post#7 » Tue Jul 13, 2010 10:39 pm

Easy solution is to not pull both him and avatar at the same time! I don't mean to be glib, but just be careful pulling and positioning and you can forget all about him in the avatar room. If he's up and holding a stick, kill him after avatar and get some bonus loot. If he's not holding a stick, don't bother killing him. Nice thing about swirling guy is that if he has loot, you can actually see what loot you're going to get and decide if it's worth your time or not.

Cheers

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TheBloodmoon
Posts: 391

Re: PoA

Post#8 » Wed Jul 14, 2010 4:29 am

While I agree that you can simply avoid pulling him via monk or bard paci, I also agree that his risk vs reward is slightly out of balance, but only slightly. I'd really put the recommendation on him to at the very least drop a spell every time.
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Nexor
Posts: 495

Re: PoA

Post#9 » Wed Jul 14, 2010 6:47 am

I didn't posted it cause i still need to work on Avatar keys i posted it more or less cause i was done, and see this more like a after experience report.
Let's assume the server is getting to the point where we have like 5 guilds working at the same time on there Xegony keys and all those guilds don't really precheck the rooms.

The main problem is if you wipe now cause of this mini , your lost your only chance on the Avatar spawn at that point while it might be great for the other Guilds that work on there Key too it can kinda get frustrating.
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