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gukbottom bat area
Posted: Wed Aug 19, 2009 2:37 am
by Shin Noir
spawns too much on dead side
Re: gukbottom bat area
Posted: Wed Aug 19, 2009 3:31 am
by Jeido
Yeah, it's funny but everyones noticed it, just noone ever spoke up lol. Theirs a tripple or quadruple spawn of bats right ontop of another right before the skeles in Guk. Should probly be fixed

Re: gukbottom bat area
Posted: Wed Aug 19, 2009 8:41 am
by Koeril
I died so many times there. They're not on faction either.
Re: gukbottom bat area
Posted: Wed Aug 19, 2009 12:56 pm
by Shin Noir
I'm playing a balanced group and aggressively working the harder zones to see how well the spawning can be handled. (Balanced Group: Bard/Cleric/Warrior/Rogue/Shaman)
I can go through a lot of gukbottom without any problems, but the bat area, and the skeleton area, is like guarenteed wipe. Only time i've survived is when I pull with war and use the broken frenzy with 2h epic to do absolutely rediculous damage and slay a couple before they wipe me. (Full group of lvl 30ish).
The aggro radius of the spiders/skeletons/bats are too big to peek around the corner and do any form of crowd control with how they're bunched, and the moment you aggro those bats or skeletons... You either need to be high enough level to bear the damage (No AoE taunts for tanks yet at that level), or have an ench with AoE mez and pray it all lands (I don't..).
I'm not saying you have to change this, I'm just documenting my experience. I understand you guys want things a little challenging, it just feels kind of inconstant how the mobs go from trivial single or 3 grouped to like 5+ that just annihilate your party. Haha.
Re: gukbottom bat area
Posted: Wed Aug 19, 2009 1:05 pm
by Tyler
Yes , not intended really. I changed the agro radius from the bats/skeletons. The multi-spawning i need to check ingame to reduce where necessary.
Re: gukbottom bat area
Posted: Wed Aug 19, 2009 4:22 pm
by Shin Noir
when you get further into gukbottom, it starts getting a bit stagnant with mobs. You go from tons of mobs at entrance, to.. barely see them.. 1 every so often. Wish I would have ventured to the back when I was early levels.

Also the faction negative hits are really minor, took me forever to finally get KoS. Probably intended.
Re: gukbottom bat area
Posted: Fri Aug 21, 2009 5:15 pm
by Tyler
The mulitple Bat spawns should be fixed.
Re: gukbottom bat area
Posted: Sat Sep 05, 2009 7:22 pm
by Tyler
Shin Noir wrote:when you get further into gukbottom, it starts getting a bit stagnant with mobs. You go from tons of mobs at entrance, to.. barely see them.. 1 every so often. Wish I would have ventured to the back when I was early levels.

I just added about 25 more trash spawns.