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karnor's link radius

Posted: Wed Aug 19, 2009 1:02 pm
by Shin Noir
Well granted I'm used to old school Karnor's, but I think your "social" yell for help radius is a wee bit high here.

level 30ish, engaging entrance you will aggro .. I think 4-6 of them come, which.. there's 2 at entrance, and 4 on each upper deck platforms.. 2 from each upper deck platform, and these mobs are probably mid 35-45ish.. Maybe consider tweaking the guardians yellfor help radius, because with that fixed the first castle area is doable with a group of 30's. I tried to lull them but lull didn't work in the end (sadface).

don't nerf this much if any, it isn't that it's a huge challenge it's just inconsistant in difficulty with the rest of KC. Hehe.

After that initial pull, it's pretty easy to do the castle. The second area isn't too bad unless you get a named, I was dinging like crazy here once I could break the first pull.

This is with BRD/CLR/ROG/WAR

Re: karnor's link radius

Posted: Wed Aug 19, 2009 1:18 pm
by Shin Noir
Update: Tried this again at level 45.
Using bard lull I successfully lulled every mob I could see, (2 on upper platform, 2 on entrance, and 1 roamer).

When I pulled, I still got 3 mobs. 2 linked that I couldn't even see to lull, and the mob I pulled. I pulled the right entrance mob.

This spot seems to have too many mobs in a close radius. :)

Second pull after killing the above 3, all the upper platform mobs were still lulled.. pull the left entrance guard, and got 2. The second one came from no where, one again.

So yeah, I think if low enough aggro I may have aggro'd even more than 6 that initial pull. :)

Re: karnor's link radius

Posted: Wed Aug 19, 2009 8:06 pm
by Koeril
There are actually 4 mobs on the ground floor. The ones above do not aggro. To test this, invis past the first set of drolvargs to the pair just before the bridge. Turn around and see what you are up against. You'll see all 4 on the ground level which include the one you pulled plus your two adds.

Simply put, you can invis to the second set, kill them. Lull the two on one side of the pair and pull the remaining two. The pull the other two and you can break it pretty easy.