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ST first impressions

Posted: Sun Aug 23, 2009 11:02 pm
by Jeido
Master of the Guard: Tankable with 2 clerics in a CH rot and no defensive relatively easily. He is the entrance mob though, and only drops one loot, so maybe it's intended. What im sure isnt intended though is his respawn time! He respawned in less than 30 minutes :P

Progenator: He's really easy tbh, i know he has no atk delay and low hits but he's doable with a cleric bot + 1 more healer. We 1 grouped him the other day, for example. Maybe keep him as is, but make him just drop 1 loot with a 100% chance?

Prismatic Guardian: Another easy to tank mob, likely one groupable. We originally had a 2 cleric ch rot + patches with a def tank, but it was soo easy. We ended up dropping def, a cleric, and the patcher. Magoo tanked the last 40% of his health with nothing but a cleric bot and Jerant for heals. The lowest he got was 30%.

The Final Arbiter: Owe, but not at the difficulty you want I don't think. We did him with 8 tonight. I died on Jeido with no Defensive, but tanked a good 20-30% without it still.

Tukaraak: Another one that really hurts, b ut being slowable makes up for it. I think he's fine, his HP is MASSIVE though...then again we only had a wiz/rang for dps.

Ventani: Slowable, hits like a wuss, massive HP tho for sure!

Nanzata: Hmm, not bad...doable without def tho(but we had a DI save)

Hraashna: Rough AE dmg, rough tank dmg, had to tank it without def on two occasions and both Jeido/Magoo died (after a min or 2) with no def on.

All the mobs are (or most are) very challenging in the essence of dmg, but our healers are pro now and are used to it! The warders were all rough, but I think it's time to think up some scripts! :) Remember that old trakanon script? the servers definitely ready for something like that now. At first it was way too much, just because of how early on it was, but it will spice up raiding if you do some.

After beating SSRA, then Tov, all ch rots and group heal rots are perfected. The game gets to the point where even if a slowable mob gets the tank down to 10% in 1 round (Tukuurak), the healers are able to pick up the tank and top him off before the next hit. (most of the time)

PS: ST down... :P

Re: ST first impressions

Posted: Mon Aug 24, 2009 9:38 am
by Tyler
Thanks for the good and valuable Feedback Jeido!

Jeido wrote:Master of the Guard: Tankable with 2 clerics in a CH rot and no defensive relatively easily. He is the entrance mob though, and only drops one loot, so maybe it's intended. What im sure isnt intended though is his respawn time! He respawned in less than 30 minutes :P

This guy is or rather was missing an AE spell. He's the entrance mob really and should'nt be too hard. After reload he should be about right (and respawn in 1 day!)

Jeido wrote:Progenator: He's really easy tbh, i know he has no atk delay and low hits but he's doable with a cleric bot + 1 more healer. We 1 grouped him the other day, for example. Maybe keep him as is, but make him just drop 1 loot with a 100% chance?

Ok, was an experiment on my part. Instead of mobs hitting for more and more, i tried lots faster. 1 groupable shouldn't be the case on any more really (beside trash). He will hit for more next time you see him. Loot staying as it is for now.

Jeido wrote:Prismatic Guardian: Another easy to tank mob, likely one groupable. We originally had a 2 cleric ch rot + patches with a def tank, but it was soo easy. We ended up dropping def, a cleric, and the patcher. Magoo tanked the last 40% of his health with nothing but a cleric bot and Jerant for heals. The lowest he got was 30%.

Ok - made him stronger to be more of a challenge.

Jeido wrote:The Final Arbiter: Owe, but not at the difficulty you want I don't think. We did him with 8 tonight. I died on Jeido with no Defensive, but tanked a good 20-30% without it still.

Again, AE was missing. Should be more of a challenge now.

Jeido wrote:Tukaraak: Another one that really hurts, b ut being slowable makes up for it. I think he's fine, his HP is MASSIVE though...then again we only had a wiz/rang for dps.

Only tuned slightly then ;)

Jeido wrote:Ventani: Slowable, hits like a wuss, massive HP tho for sure!

Try again!

Jeido wrote:Nanzata: Hmm, not bad...doable without def tho(but we had a DI save)

Ok - slightly tuned only.

Jeido wrote:Hraashna: Rough AE dmg, rough tank dmg, had to tank it without def on two occasions and both Jeido/Magoo died (after a min or 2) with no def on.

Resists were at old values still - higher now.

Jeido wrote:All the mobs are (or most are) very challenging in the essence of dmg, but our healers are pro now and are used to it! The warders were all rough, but I think it's time to think up some scripts! :) Remember that old trakanon script? the servers definitely ready for something like that now. At first it was way too much, just because of how early on it was, but it will spice up raiding if you do some.

I would love to - and i hope Striat/Lillu will work on something like this once they are done with the upcoming rev update.

Jeido wrote:After beating SSRA, then Tov, all ch rots and group heal rots are perfected. The game gets to the point where even if a slowable mob gets the tank down to 10% in 1 round (Tukuurak), the healers are able to pick up the tank and top him off before the next hit. (most of the time)

PS: ST down... :P

p.s. ST 2.0 up - try again ;)

Re: ST first impressions

Posted: Mon Aug 24, 2009 10:43 am
by Koeril
Overall impressions of ST when we hit it last night was that it felt just like more of Tier 2 and not much harder. One would assume since the Warders are the "end boss" that they should be harder than Vulak. Granted, as you said maybe we're just getting better as keeping tanks up so it could just be that.

Last night it was maybe only 1-2 times per fight when I caught myself saying, "Oi, I hope someone is patching!" The warder fights took forever, but that problem will be solved when we have more DPS keyed. The only 2 (in some ways 3) we had on DPS was a ranger and wizard (plus a Shaman panthering).

Looking forward to ST 2.0 ;)

Re: ST first impressions

Posted: Mon Aug 24, 2009 11:26 am
by Tyler
Ok thanks Koeril! Maybe ST 2.5 will be needed, too. We (I at least) didn't beta test this zone at all, just put in figures that i thought/hoped made sense.

ST was a bit rushed since i moved and didn't have a chance to write any new content and i knew you would forgive me ;)

Re: ST first impressions

Posted: Mon Aug 24, 2009 11:11 pm
by Mr_Magoo
Love ST ,
Glad to hear most was tuned up it needed it ,

Really like the new addition of Hateful that was interesting to see,

Maybe add some add spawning or something interesting to the warders to give it some spunk

Was talking with lillu and suggested maybe converting the caretakers back to the way they were before today the aggro is insane and it was nice to break into a highend zone to play around for a few augs vs now we cant do anything without an fd puller.

Maybe make everything from the library door down to the sleeper virtually impassable without a raid force ?

Re: ST first impressions

Posted: Tue Aug 25, 2009 3:02 am
by Jeido
Mr_Magoo wrote:Love ST ,
Glad to hear most was tuned up it needed it ,

Really like the new addition of Hateful that was interesting to see,

Maybe add some add spawning or something interesting to the warders to give it some spunk

Was talking with lillu and suggested maybe converting the caretakers back to the way they were before today the aggro is insane and it was nice to break into a highend zone to play around for a few augs vs now we cant do anything without an fd puller.

Maybe make everything from the library door down to the sleeper virtually impassable without a raid force ?


I second this! The first room is brutal...you get 4 with 1 pull >< The thing that makes it even worse is the mobs run through the walls so by the time you target them the healers are already dead...

Re: ST first impressions

Posted: Tue Aug 25, 2009 3:15 am
by Jeido
Also, most hateful are not KoS nor do they assist the other mobs.

Re: ST first impressions

Posted: Tue Aug 25, 2009 9:30 am
by Tyler
Ok - Most Hateful will assist now. Agro range has been reduced on the caretakes to 100 feet.

It is intended that you get 2-3 mobs at a time when doing ST. Single pulls all day is boring and not worthy for a tier3 zone imo.

On the other hand i understand that you guys want to farm something in your off hours, that's why caretakers are 100 feet now, others are 150. Let's see how that works out.

Re: ST first impressions

Posted: Wed Aug 26, 2009 10:30 am
by Tyler
Sleeper is Itemized - try again :)

Re: ST first impressions

Posted: Wed Aug 26, 2009 11:40 am
by Koeril
I spent a brief 30 minutes or so clearing part of the caretakers and wyverns last night with Jeido. We only killed like 3 caretakers so I can't really comment about those, but those multiple wyverns pulls are just plain wicked (in a good sense of the word). We had 2 clerics and nearly every fight I had to throw one of my emergency clickes and orb afterwards. One fight I went from FM to 18m after using my ST canni clickie a few times too.

I like the difficulty of the wyverns ... barely enough for a single group to handle and a huge risk of death even with an appropriate mix of classes (War, Clr, Clr, Shm, Rng, Rng) balancing tankage with healing and DPS.

I had a LOT of fun last night hehe!