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Ascent

Posted: Sat Feb 09, 2013 6:10 pm
by Deadspirit
Heya!

Thanks for The Ascent. From the time i've spent there I've had a blast.

The drops are overly useful and reward somewhat blows risk out of the water.

I really wanted to key my group and bring them past the first bridge but i've noticed that the drop rate is ~3% on marks to progress. I plan to bring a group of ~4 people up to the top but I've hit a wall with being able to key everyone. I've spent 2 days killing only spiders and have had no luck with drops. Resetting zone gets annoying.

Its understandable that a zone should have a certain level of exclusivity, especially when loot drops are so rewarding, however it feels unattainable.

With the few number of mobs that spawn and their long-ish respawn rate it feels more like a bummer grind with little to no hope of getting beyond the first area. I'm not asking for an overhaul, but possibly a small changes to make the zone more attractive.

Could we either add more mobs/clusters or increase respawn rate? an alternative would be in increase Mark drop % by a small amount.

Is anyone else frustrated about their Ascent progression?

Re: Ascent

Posted: Sun Feb 10, 2013 12:17 am
by PKinternet
Biggest problem you will run into with keying a whole group is the spiders. Very few spawns and they seem to have the lowest drop rate. But that is probably due to the lower number of mobs. I cleared their cave for hours and got one drop. I gave up and moved on with progression. Still only have a hand full of toons keyed. Have almost all toons with Aura, Chaos keyed etc. But not accent keyed.

Re: Ascent

Posted: Wed Feb 13, 2013 8:45 pm
by Tyler
We upped the drop rate from the spiders only to 4%. Don't ask to get other raised to 4% too ;)

Re: Ascent

Posted: Wed Feb 13, 2013 9:35 pm
by Deadspirit
Thanks, Tyler!

You guys are freakin' awesome.