PoFire First Impressions

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

PoFire First Impressions

Post#1 » Sat Sep 19, 2009 11:23 pm

Long story short, accuracy is far too low on named. They hardly hit me, a 1 cleric CH chain was more than enough to keep me alive on them. I didn't try all of them, but we tried Magma, Pyro, Babnoxis, Quav, and Blazzex. All of them were too trivial >< felt like SSRA tbh...

Magmaton was just a general tank and spank. Tbh I was shocked he didnt ramp, that's what made him so brutal on live. Magma on live was like Progenator here hehe, he hit a bit weaker than others but aE ramped and did massive dmg to any melee.

Babnoxis was bad due to the AE, but with bots it's easy enough. I don't think that making little spider adds pop would be uncalled for (hell, maybe you could even make her split. After all, bugs are very versatile creatures!)

I liked Pyronis and his script, his position sucks for perma root lol but i guess that's part of the fun. He was definitely the funnest fight -- making Sarc OT adds and dPS switch etc kept us busy :) I think he should spawn adds more frequently though (maybe 3 times?) Oh one more thing, his adds dropped the same stuff he drops! Don't think you intended on this.

I didn't try the two charming birds because tbh they're gonna be very difficult without 2-3 warriors.

I tried the other bird (Quavonis) with just my 5 box crew, he died...badly. Again, I think the main thing needed is a severe accuracy boost. These things never hit me. Their HP is too low for them to hit so weak, and with a full raid force it'll definitely be possible to kill them within 1 defensive. If their HP is going to be this low, then they need to pack more of a punch IMO. In other words, if you try to tank without defensive GG you're dead in 1 round. Now if you boost the HP, then i'd recommend a less drastic accuracy boost, but still a boost none-the-less.

Tried Blazzax, and gated because I didn't want us to have nothing to raid tomorrow lol. Would also be 1 groupable..he has massive HP though and AE ramps so boosting his ATK through the roof would just make him unmeleeable. Idk though, your call on what to do. Personally, i'd boost his Accuracy up some, keep the rampage flag, and script it so if someone dies to him then a bad ass 3k hitting unslowable mob spawns, and it'd have about the same HP as trash.

I might try a few more and report back..
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: PoFire First Impressions

Post#2 » Sun Sep 20, 2009 8:05 am

Thanks! For whatever reason the named mobs were missing their acc and atk boost. That's why they are so weak.

Pyronis is no longer rooted. He was for a short time to mess with some scripts, but no longer needed. His adds will also no longer drop real loot ;)

Im happy with the script's working, shows we are going the right direction. You never tried Arch Mage, did you?

Striat has set us up with a bunch of new script templates, so we will alter some of the encounters soonish. Glad Lillu was able to sort the spawntime issue out.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: PoFire First Impressions

Post#3 » Sun Sep 20, 2009 2:24 pm

Nope we didn't try AM, but now i'll be expecting a script! We'll be returning tonight.
Jeido, Founder of Evolution

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