Fennin Cycle

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

Fennin Cycle

Post#1 » Mon Sep 21, 2009 8:27 pm

Tanked Reaxnous the Chaoslord without def easily, did you forget to give him ATK/ACC too? :P
Last edited by Jeido on Mon Sep 21, 2009 9:07 pm, edited 1 time in total.
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Reaxnous the Chaoslord

Post#2 » Mon Sep 21, 2009 8:37 pm

Same for Azobian, even worse though. Bot kept me alive without def (hes slowable)
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Reaxnous the Chaoslord

Post#3 » Mon Sep 21, 2009 8:48 pm

Haha Hebabbilys is intense! Still a bit too easy, but god he caught us by surprise lol. Won with 3 people alive...damn charm :P
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Reaxnous the Chaoslord

Post#4 » Mon Sep 21, 2009 8:58 pm

Javonn is the same, but also I think his AE should be harder to resist. -300 resist check = easy to resist with max resists.
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: Fennin Cycle

Post#5 » Mon Sep 21, 2009 9:14 pm

Warlord Prollaz's DT is only doing 15.5k on me, not 50 :)
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Fennin Cycle

Post#6 » Tue Sep 22, 2009 7:14 am

Yea there seems to be some sort of Max damage cap (plus spell shield). If i use the DT i created on mobs, it does 24999 max (50%). So no clue.

Thanks for the Feedback on other mobs, i'll adjust accordingly (and since they are all spawned via a script, i missed them first run when i adjusted atk/acc).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Fennin Cycle

Post#7 » Mon Sep 28, 2009 12:25 am

The named are still too gimpy. Tbh, the darkfiends were nastier due to that crazy AE they have :D. I think there melee dps is ok, just need some interesting AE's...

Average melee DPS at 15k-20k HP with ST/PoFire gear

Average caster has about 15k

Average healer about 15k also

Tanks are at 24k (Just broke it tonight though)

Theirs your reference for how to tune AE's/procs :D
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Shin Noir
Posts: 380

Re: Fennin Cycle

Post#8 » Mon Sep 28, 2009 2:18 am

It's also kind of strange how the factions in Fire are like. E.g., going to peram you have a lot of ally guards, and those coercers or whatever are KoS, standing right by them. So going up to peram and magus you have KoS on stairs, non-kos on ground floors, and peram/magus themselves are KoS.. I guess I could give you nPC id's to make this easier. Hehe.

then that HUGE glob of mobs before fennin with the 3 demon dudes and all the little fire guards.. are on two factions, so you can avoid a lot on each pull. Not sure that's intended.
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Jeido
Posts: 1265

Re: Fennin Cycle

Post#9 » Mon Sep 28, 2009 2:47 am

peram = reparm btw :P
Jeido, Founder of Evolution

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Shin Noir
Posts: 380

Re: Fennin Cycle

Post#10 » Mon Sep 28, 2009 3:43 am

thanks deijo
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