Ranger Request Thread

Explanations please - no flames
Rerfu
Posts: 366

Re: Ranger Request Thread

Post#41 » Wed Dec 09, 2009 3:09 pm

Yeah I don't see a way of accomplishing that without opening up a huge exploit.

I was thinking like Lillu's distiller for the Augments in the Blade or Bow, but then you could just spam click it for distiller's. Because you can never force the player to use the distiller on that particular item. We could do a hand in similiar to Chaotic armor quests? Hand in the Blade get the Bow? I'd be willing to have it eat augments in order to switch honestly.

But the last thing I need is another container / clicky item I'm getting overwhelmed as far as inventory space goes.

Jeido
Posts: 1265

Re: Ranger Request Thread

Post#42 » Wed Dec 09, 2009 3:29 pm

Rerfu wrote:After thinking about it for awhile:

There's no way the specific mob we're parsing on causes us to do 33% less archery damage yet has no penalty vs melee damage. That makes no sense at all in any form of EQ I have ever played.

Just running my parser in general, my damage really is as low as I parsed fully buffed. And the range on the panther proc that was added is very prohibitive. It might be useful 1 out of 3 or 4 raid encounters because I can actually be in that close on the mob.

I'll only run 2 or 3 characters next NToV clear and run my log parser.


believe it, just go hit mobs ina ny other zone and see what your max crit is if you don't believe me.
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Ranger Request Thread

Post#43 » Tue Dec 15, 2009 11:31 am

Any conclusion to all this?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Ranger Request Thread

Post#44 » Tue Dec 15, 2009 6:03 pm

He still doesn't believe me from what he told me in game the other day. It's not that difficult to see. You hit an orc pawn, or a kael giant for more than you hit a zombie. Where's the ambiguity?
Jeido, Founder of Evolution

Koeril
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Re: Ranger Request Thread

Post#45 » Tue Dec 15, 2009 6:46 pm

I believe Tyler is asking about the root of the problem so since the thread is long, perhaps we need to redefine the problem.

From what I gather, ranged DPS is at 70% of melee damage for rangers and the issue is that it isn't enough?

However, you are choosing to do less work (no spamming hotkeys like other classes) and also choosing not to dual wield which innately will cut your procs in half ... seems like you shouldn't be doing the full DPS of your melee damage to me?

I understand your desire to want bow damage to be equal with melee damage, but is that really fair?
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Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
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Tyler
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Re: Ranger Request Thread

Post#46 » Tue Dec 15, 2009 9:26 pm

I understand your desire to want bow damage to be equal with melee damage, but is that really fair?


Thats not going to happen.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Arremis
Posts: 160

Re: Ranger Request Thread

Post#47 » Tue Dec 15, 2009 9:27 pm

I've been reading this post very interestingly given my main is a Ranger. Experience from playing a Ranger main on Live for many years has given me a few thoughts I'd like to add to the discussion.

Our primary damage output is through our bows. This is our role as Rangers. We have several AA's and a few spells to help increase our bow damage. I was very disappointed when Live came out with a pair of swords instead of a bow for Epic weapons. This completely defeated our purpose of being Rangers.

In a group or raid, Rangers are less desired, if altogether not wanted. This is because there are a high number of more beneficial DPS classes. We're geared more toward solo play than group play.

By definition, we are not intended to be a melee class, although, we have been forced into this unfortuante situation of becoming a light tank, and as players, we've had to adapt to this kind of play style, so emphasis has been pretty much forced upon us to want more melee ability.

I understand the argument about it not being fair for us to just stand back and knock off mobs from the distance without penalty, but considering our roles in a group fight, there's more to it than this. Whenever I would go on LDoN adventures and things like that, my role would be to defend the clerics and mages. While the tanks are on the front like whacking the main mobs and the other DPS classes are at the mobs back, who's left to defend? The lowest DPS on the melee DPS chain. In the role of the Ranger, we have a few fighter abilities like taunt and kick to get those strays off the healers and nukers, and when not doing that, we are a DPS class after all, and sitting on the bench at the back of the class with everyone not partaking of ripostes and enrages, the only thing we have at our disposal is a couple of weak DoT's and of course our trusty friend the bow.

I think that 70% of melee damage is way too low. I think it should be switched, with our bow damage being on par with the other DPS classes, and our melee damage being less, even 50% would be fair. We are a ranged class. We should use ranged attacks, and be penalized for not using ranged attacks. This is what a Ranger is. This is what a Ranger does. I think our Epics should be bows. I think we should be put back to where we were intended to be.

Just my 2 copper :)

Rerfu
Posts: 366

Re: Ranger Request Thread

Post#48 » Tue Dec 15, 2009 10:49 pm

The complaint with raising bow damage is safety apparently the problem with this is:

Not all monsters rampage, or cast AE spells. On these mobs we are taking the penalty for no apparent reason.

Ranger's are limited to 2 /disc for DPS - Trueshot (Bow) and Warders Wrath (Melee). Other DPS classes have multiple ones to use back to back to back.

The new bow panther proc range is pretty sad, I almost have to eat rampage just for it to go off for the extra 75 or so DPS maybe if I'm lucky and they aren't resisted.

I'll look through my recent raid logs, I'm fairly certain that even though my max crit is higher my DPS is still consistent to my testing on the zombie mob, Max Crit != DPS.

Koeril
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Re: Ranger Request Thread

Post#49 » Tue Dec 15, 2009 11:33 pm

All hybrids only get a handful of disciplines ... Beastlords , Rangers and Bard all get 5. Paladins and SK's all get 7.
Formerly known as:
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Hans Poisondirk - Rogue
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Jeido
Posts: 1265

Re: Ranger Request Thread

Post#50 » Wed Dec 16, 2009 12:38 am

You can't compare DPS from 1 mob to DPS on another though, AC varies and influences it a lot. max crit does = dps, i mean think about it. if you hit for 100 max you're going to do way less dmg than if you hit for 200 max..don't know why you don't accept this lol
Jeido, Founder of Evolution

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