Evolution Gains Access to North ToV

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

Evolution Gains Access to North ToV

Post#1 » Fri Jul 03, 2009 3:22 am

I was wondering how much of it is complete, or if we should even bother poking our heads in. We wandered in with 7 people tonight and gave the venom a shot, got him to 70% but we lacked the DPS to actually kill him. (3 healers, 3 tanks, 1 dps will do that!) I would like to start raiding the stuff that's done if possible, but if loot/encounters are only partially complete then theirs no point I guess. So my question is, are the mobs that are currently custom 100% done or do they still need work?
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Evolution Gains Access to North ToV

Post#2 » Fri Jul 03, 2009 9:31 am

Grats on Access! How was the difficulty on Keeper? I removed rampage from them (westwing dragons) to make them more sane but i hope they still put up a good fight.

The encounters in North ToV are all setup, further tweaking is mostly likely needed tho. They all have AEs and actually HPs/AC/Resist.

Loot is done on about 75% of the Dragons but the loot tables are already in place for all. The loot itself just need further designing.

By the time im done, you might have owned AAry.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Evolution Gains Access to North ToV

Post#3 » Fri Jul 03, 2009 6:01 pm

The west ToV dragons were noticeably easier without AE ramp, but they still do some damage to our tanks. I'd say they're scaled well in regards to difficulty jumps from Ssra to ToV. The keeper was tough, our tanks were taking a real beating the whole fight. One thing though is that Talkenar (or w/e his name was) is still slowable. Idk if you wanted this or not!
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Evolution Gains Access to North ToV

Post#4 » Fri Jul 03, 2009 6:41 pm

Sounds good. Slow flag will be removed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Evolution Gains Access to North ToV

Post#5 » Sat Jul 04, 2009 12:20 am

I'm wondering if you removed ramp from kael/ssra mobs, or are they still the same? Imo, if a mob used to ramp and you removed it, they should flurry now. Atm, Ramp hits everyone including the tank, so if you remove ramp completely then it also makes the mob a little easier to tank. It's up to you I guess. If you remove ramp and dont put flurry, mobs become a bit more doable to the average joe. If you remove ramp and put flurry, they remain the same basically but the DPS don't get slammed for 3k every few seconds.
Jeido, Founder of Evolution

striat
Posts: 393

Re: Evolution Gains Access to North ToV

Post#6 » Sat Jul 04, 2009 2:31 am

KLS took a look at rampage and cleared up some things (figured out why trakanon script crashed zones from before :evil: .

Just wanted to add this here before any dramatic changes since upgrade will be very soon ;)

Jeido
Posts: 1265

Re: Evolution Gains Access to North ToV

Post#7 » Sat Jul 04, 2009 2:35 am

Oh wow, that's good news if it will be fixed. This whole time I have had the 2nd tank pull mobs in order to get on rampage, only to find out now that all ramps are AE atm. Maybe now it'll actually have a point to it! I'll be awaiting this update :)

On a side note, is there any word on raids becoming usable anytime soon? It would be so great to actually be able to form a raid, move groups around, etc. but I know that it's really complicated from what I've read.
Thanks!
Jeido, Founder of Evolution

striat
Posts: 393

Re: Evolution Gains Access to North ToV

Post#8 » Sat Jul 04, 2009 3:23 am

going to add a post for raids.

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