ToV dragons in general...

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

ToV dragons in general...

Post#1 » Tue Jul 07, 2009 12:22 am

Ok let's see. I like the fact that we can't kill them first attempt anymore, for example figuring out a strategy for Lord Feshlak was fun. On the other hand, I think the dragons might be a little too powerful for our gear level. Having a mob AE ramp for 3.5k, and 4.5k nuke at the same time is very rough. The main thing that inspired this post though was the 4k AE rain from Lord Kreizenn. I just don't see a mob like that being doable, especially when we're forced to have nearly everyone 2-3 box. It's almost impossible for a raid to be able to physically move all their toons to avoid the AE before they are all dead.

So to recap, I think having AE nukes that have a fixed range that you need to find in order to avoid them are good. It adds some tactic into the mix, which is always fun. But on the other hand, some of the mobs seem to be a little overboard. For example, the destroyer is undoable without a 4 cleric CH rot and making it a complete ranged fight. I ran oom by 60% with my cleric trying to keep a group of melee healed.

Thanks for your consideration!
Jeido, Founder of Evolution

User avatar
Tyler
Posts: 4365

Re: ToV dragons in general...

Post#2 » Tue Jul 07, 2009 7:19 am

Ok - i see your point. Is your guild as a whole at about 75% frozen armor level? You also have tools to compensate the DD from mobs (Alendar etc). Does Vi line of spells work on emu btw? Last time i actively played it didnt, but if it does, i think i put in 2 items with that effect and no one ever reported it to be broken.

Just tossing out ideas. I'll check our Dr. Kreizen!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: ToV dragons in general...

Post#3 » Tue Jul 07, 2009 8:15 am

I don't think Alendar actually works on emu, at least it didnt seem to on the exiled DT proc. And for the other question, do you mean the cleric mit buff, vie? im not sure if it does or not.
Jeido, Founder of Evolution

User avatar
Tyler
Posts: 4365

Re: ToV dragons in general...

Post#4 » Tue Jul 07, 2009 8:49 am

Ok, AEs are designed with Alendar in mind, will adjust melee output accordingly.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: ToV dragons in general...

Post#5 » Tue Jul 07, 2009 8:57 am

Would be good to know about Vie if anyone can confirm. For me with still only 15 buff slots, I'd be nice to kill it if it's useless.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Jeido
Posts: 1265

Re: ToV dragons in general...

Post#6 » Tue Jul 07, 2009 5:42 pm

Tested on europa non-legit and confirmed, Vie and Alendar don't do anything other than take up a buff slot.
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: ToV dragons in general...

Post#7 » Tue Jul 07, 2009 5:43 pm

As a side note, can you change the platinum mesh helm clicky now? :P
Jeido, Founder of Evolution

Jeido
Posts: 1265

Re: ToV dragons in general...

Post#8 » Tue Jul 07, 2009 5:49 pm

Hrm...I also tested spell shielding itself (as in item spell shielding bonuses) and it doesn't work either! this is disappointing. Shielding did work though, granted +5% shielding only took the max hit from 1305 to 1302, at least it worked.
Jeido, Founder of Evolution

User avatar
Tyler
Posts: 4365

Re: ToV dragons in general...

Post#9 » Tue Jul 07, 2009 6:24 pm

Shielding shouldn't reduce max hit tho, at least thats the way it worked on Live. It has something to do with DB and DI - Steelwarrior.org has a great writeup about it.

No Spell shield is really really sucky, cannot imagine that no one noticed that and its not fixed =/
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: ToV dragons in general...

Post#10 » Tue Jul 07, 2009 6:53 pm

It must work differently on emu, because max hits went down. I beat on a toon for about a minute both with and without shielding bonuses. With 5% shielding the max hit only went down about 4 points, but it did go down. As far as i've been told, the way sheilding works on emu is the game calculates the minimum hit of a mob and then looks at the amount of shielding you have. If you have 35% shielding, and a mobs minimum hit is 100, then you will take 35 less damage each hit. The old way it worked was that it'd take a % off the max hit, but that was OP apparently. The issue with shielding now is that it's really only useful for mobs that hit within a small range.

An example of a good raid mob for shielding at Jeido's current gear level would be a mob that hits for something like 2,500 min, 3000 max. If you calculate the shielding in to that mix then I should shed off 875 dmg per hit with max shielding, so the max hit on me would actually be 2150, minimum hit would be 1650. This is all assuming shielding works as it did on live during the time period emu is in right now.
Jeido, Founder of Evolution

Return to “Zones”

Who is online

Users browsing this forum: No registered users and 1 guest