So I've been playing on this server for a few months now and noticed a lot of people giving feedback on class balancing and what have you so I thought I might try my hand at it. I noticed that other pure melee classes (Zerker and Warrior) when they are close to death they both are able to land crippling blows and do massive amounts of damage to try and avoid death. And so I thought, why don't I have something?! WHY LILLU?!!?!?!
And I cried for 30 minutes, but once I got over that, I came here. Now I don't know if a crippling blow sort of innate ability needs to be done, maybe an innate dodge or riposte ability or something? I could see dodging more as rogues already do that a lot, or maybe an innate weapon affinity type thing? The reason is that I figure since rogues are along the same basis as a zerker mostly, we rely on our weapons to do everything for us. As do warriors but in somewhat of a different role. And perhaps this is something to think about for my monky friends as well, unless they have something already? Ive never played one here, but if you decide on something for Monks, dont give it to Omlee, he doesn't need it. He's a meanie head.
