Vp key quest

Problem with pathing,spawns etc - post here
unreel28
Posts: 64

Re: Vp key quest

Post#21 » Tue Oct 26, 2010 8:54 pm

Argonas wrote:from a 6boxing point of view VP is dull and time consuming for good loots where as PoFear requires a lot of work and concentration for mostly weak loots.

by this i have to agree that there is a discrepency in the zones that are so-called equal tiered

making VP a "reward zone" after completing fear is not a bad idea in my opinion. Similar to live where PoTime was a candyland after the hell of the elemental planes


I agree.

Harney wrote:I appreciate you playing the other side of the fence and throwing out idea's to oppose what i've suggested. I feel like you are trying to keep VP open in its current state at all costs. The problem is that everyone ( besides you ) universally agrees that VP is easier than fear, and isn't a true tier 6 zone. I can walk in to that zone with 3 characters and kill every mob in that zone, with 0 downtime, other than just clearing from one mob to the next. There's no possible way I would even try that in Fear.

PoFear is a raid zone, plain and simple. You need different class setups, multiple tanks, multiple classes solely to dps etc, wait for defensive disc refresh / dps clicks refresh etc. You don't need any of that in VP, the zone is free loot. You take a group of characters in, and clear all dragons but PD within 2 attempts. I don't neccessarily think that you should have to clear one tier 6 zone to zone in to the next, as you don't have to beat one tier 2 zone to zone in to the next. The problem is that VP currently isn't a tier 6 zone, I'd put it around the fennin ro encounter difficulty. My suggestions towards changing the key requirements was to not allow people to skip one tier 6 zone that was more difficult than the other. If changes are made to VP, then I don't think that should be the case, it was simply a simple fix until time can be dedicated to retune VP.


If everything I have said lead to you thinking this, I am very sorry. No matter how all my ranting words were interpreted, I was really not trying to disagree with the excellent points everyone was making. I was simply stating, that some of us did kill CT prior to entering VP, but more guilds did it the other way around, and what I was truly expressing was offering the equal opportunity to the next generation of guilds.

My secondary point was that new tier content is due to be released, and although im sure, you want <Play Better> ahead in progression by miles, that will leave <Shattered> <Pickled Hatred> and some others in DS, and the rest of the server population halted at CT. Which by that time, is old content, old news.

I will add this to my closing statement though. Since I have started my defense for the lower guilds, not one has chimed in for the cause. So my determination to aid their cause is dying out. I stated before whatever change is implemented it will have no effect on me.

~Vote Rageful for Server President~
Ill fight for you!

Haha JK, my attempt at humor
| Rageful | Healful | Fistful | Noteful | Hateful | Playful |

<Pickled Hatred>

User avatar
Zolzimar
Posts: 260

Re: Vp key quest

Post#22 » Tue Oct 26, 2010 9:25 pm

I think most of us who have been mashing read unread posts daily, have been just hoping you two would come to some common ground hehe, so we've stayed out of it. Being a new member of a small guild <Progeny>(take no offense fellas, small only refers to active members lol), my opinion only carrys so much weight. PoFear has always been what it is, a place you zone into with your gameface on. After playing there a few times, and VP a few time here on THF, I agree that in general, reward/difficulty is different between the two zones. I dont think a change is in order for VP though. One way or another, whether it be making the value of surviving the big fights of PoFear mean something more(in the way of a flag possibly..although I dont think making it a preflag for VP is the right idea), or re-considering loot, PoFear is a tough place before you have VP armor/etc. I'm thinkin that which one was released first isnt the issue anymore. Its really a question of the value of Pofear. Do we really want it to just be about surviving trash mobs and ranged dps? I guess if encounters in different zones are tests of strategy, then PoFear has its place at that tier, but does it get trivialized by hitting VP first? Is sorta the question.
Last edited by Zolzimar on Tue Oct 26, 2010 10:40 pm, edited 2 times in total.

Rystarvz
Posts: 40

Re: Vp key quest

Post#23 » Tue Oct 26, 2010 9:43 pm

Zolzimar wrote:I think most of us who have been mashing read unread posts daily, have been just hoping you two would come to some common ground hehe, so we've stayed out of it. Being a new member of a small guild <Progeny>(take no offense fellas, small only refers to active members lol), my opinion only carrys so much weight. CT has always been what it is, a place you zone into with your gameface on. After playing there a few times, and ToV a few time here on THF, I agree that in general, reward/difficulty is different between the two zones. I dont think a change is in order for Tov though. One way or another, whether it be making the value of surviving the big fights of CT mean something more(in the way of a flag possibly..although I dont think making it a preflag for ToV is the right idea), or re-considering loot, CT is a tough place before you have ToV armor/etc. I'm thinkin that which one was released first isnt the issue anymore. Its really a question of the value of CT. Do we really want it to just be about surviving trash mobs and ranged dps? I guess if encounters in different zones are tests of strategy, then CT has its place at that tier, but does it get trivialized by hitting ToV first? Is sorta the question.


I assume you means PoFear when you reference CT and VP when you mention ToV?
Rystar
Quasar
Jerluss
Suntop

User avatar
Zolzimar
Posts: 260

Re: Vp key quest

Post#24 » Tue Oct 26, 2010 10:37 pm

Yep, thanks for catchin that Rystarvz. Is what I get for postin on my phone at work. Edited it proper.

Windstriker
Posts: 70

Re: Vp key quest

Post#25 » Sat Oct 30, 2010 5:32 am

It took 12+ hours for me to box fear, and I could run through vp in around 4.
Plus...
Fear = (4 mobs @ 2 loots each + 3 CT loots = 10 items)
Veeshans's = (5 mobs @ 3 loots each + 3 PD loots = 18 items)
Makes VP the obvious choice!

unreel28
Posts: 64

Re: Vp key quest

Post#26 » Sat Oct 30, 2010 6:41 pm

Windstriker is correct, in terms of the time consumption between the zones.

My opinion is that fear has A LOT of trash mobs, some having huge path area's, so once you think your ready to attempt a boss, well theres a chance there is still trash in the area, and it does notice if you pulling something else.

My suggestion to make PoFear more desirable is reduce the number of trash mobs in the zone. It wont make the boss's easier/harder, it will just allow a guild to move through the zone at a faster pace.

Honestly at this point, I only need CT a couple more times, I wish after killing CT X amount of times, it would disable his call for aid, so you didnt have to kill every boss prior to CT.
| Rageful | Healful | Fistful | Noteful | Hateful | Playful |

<Pickled Hatred>

Rystarvz
Posts: 40

Re: Vp key quest

Post#27 » Sat Oct 30, 2010 8:11 pm

Did Hosh after the first revamp and I like the change that his adds spawn during the fight so keep that as is. I am not however a fan of more trash mobs, it doesn't up the difficulty it just takes up more time. The change to Hosh made the fight more interesting and more in line difficulty wise with fear mobs. The change to add more trash just added more time to the raid, which I don't think was the intent.

I don't think the guilds who have already farmed VP in the easy mode would be happy with the time sink change if they still needed to kill other mobs besides PD. Currently Play Better and a few other guilds were able to fully gear their guild in VP much quicker than if they would have to do it now. Again I rather have the difficulty changed vs the time of completion.

We have not done VP since last week so disregard if this post is incorrect after new changes.
Rystar
Quasar
Jerluss
Suntop

gongshow
Posts: 11

Re: Vp key quest

Post#28 » Sun Oct 31, 2010 9:29 am

I dont want to flame but if you think we were able to gear our guys quicker then you guys you are mistaken sir. Please remember the time it takes for the mobs to be tested and what not everything doesn't run very smooth after release.

Rystarvz
Posts: 40

Re: Vp key quest

Post#29 » Mon Nov 01, 2010 7:41 pm

gongshow wrote:I dont want to flame but if you think we were able to gear our guys quicker then you guys you are mistaken sir. Please remember the time it takes for the mobs to be tested and what not everything doesn't run very smooth after release.


I wasn't referring to PB as I am sure it was a long process as you were the test team. I am sorry if I made it seem as if I was pointing at your guild, it was more of an overall statement. With that being said others have farmed VP out in it's older state.

Anyway I believe they changed it near the back side of VP to have less trash and a few harder mobs which need to be cleared which I think is a good thing and more in line with difficulty vs time sink.
Rystar
Quasar
Jerluss
Suntop

TGressus
Posts: 56

Re: Vp key quest

Post#30 » Wed Nov 17, 2010 8:44 am

Fear was always a lame zone. No matter where the zone is placed in keying/flagging order it will remain minimally played.

Return to “Zones”

Who is online

Users browsing this forum: No registered users and 2 guests

cron