Teleport Bind

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Shin Noir
Posts: 380

Teleport Bind

Post#1 » Fri Sep 11, 2009 9:51 am

Doesn't work. :( Was hoping to utilize my wizard to teleport myself to my valor EXP spot (up on the stairs, it may sound easy to travel to but when you got to do it with 5 chars it's annoying, especially when you keep getting interrupted for X drop in TOv or Y drop there, etc, and since CoTH artifact ring was out, I figured instead of leveling a mage i'd get a wizzy and utilize this AA as a alternative).

Unknown spell effect 309 in spell Teleport Bind (id 5953)

Looked in source..
#define SE_YetAnotherGate 309 //not implemented, spell 5953

:((
I may have to write this source and see if I can get passed just because I think it's rediculous that PEQ has it available on the AA window and it has no use yet.

Plus Teleport Bind is perfect for my needs...

Anyways, striat if I figure this out maybe review my code, and i'll submit it to PEQ.
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uweyen
Posts: 120

Re: Teleport Bind

Post#2 » Fri Sep 11, 2009 12:16 pm

Hmm... I know for a fact the group one works, because I use it all the time when I'm in Seb and I want everyone to go back to the forest.
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User avatar
Shin Noir
Posts: 380

Re: Teleport Bind

Post#3 » Fri Sep 11, 2009 8:08 pm

I'm talking about the AA one. The one where I can be in the forest (where everyone is bound but the wizard) and the group teleports to valor (where I bound the wizard) and the whole group appears at the wizard's bind point in valor. :)
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User avatar
Shin Noir
Posts: 380

Re: Teleport Bind

Post#4 » Tue Sep 22, 2009 3:21 am

Posted a fix for this:
http://www.eqemulator.net/forums/showthread.php?t=29624
Hopefully a programmer reviews and adds some form of it. Would love to have this.
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striat
Posts: 393

Re: Teleport Bind

Post#5 » Wed Sep 23, 2009 1:33 am

Shin Noir wrote:Posted a fix for this:
http://www.eqemulator.net/forums/showthread.php?t=29624
Hopefully a programmer reviews and adds some form of it. Would love to have this.


I'll check it and see what spell the AA uses and make sure it uses the same SE you have listed! It looks like a better alternative than doing a hardcoded if(spell_id = blah blah), so I will check and let you know!

Thanks!

striat
Posts: 393

Re: Teleport Bind

Post#6 » Wed Sep 23, 2009 1:50 am

Looks good! My only suggestion would be to change 309 SE_YetAnotherGate to like SE_TeleportBind or something that makes it easier to recognize;p Will add it here tonight to get a head start since my code hasn't been implemented mainstream lately heh.

User avatar
Tyler
Posts: 4365

Re: Teleport Bind

Post#7 » Wed Oct 07, 2009 4:03 pm

Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Shin Noir
Posts: 380

Re: Teleport Bind

Post#8 » Thu Oct 08, 2009 7:24 pm

Oh, yeah. That's what the name was before I touched it. I try not to alter previous code too much since I didn't put it there in the first place. Haha. ^^;
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Lola
Posts: 491

Re: Teleport Bind

Post#9 » Fri Nov 13, 2009 12:26 am

I confirm, it works well now :D

Thanks a ton!

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