New GM! Introductory post.

Tell your tales..
Nocked
Posts: 30
Contact:

Re: New GM! Introductory post.

Post#11 » Sat Sep 26, 2009 4:48 pm

Stalking teh Secrets from server to server =p

User avatar
Shin Noir
Posts: 380

Re: New GM! Introductory post.

Post#12 » Sat Sep 26, 2009 5:06 pm

Giving 50% EXP perks does unbalance gameplay btw, as exp = AA's, and AA's = better player. Giving unique best-of-tier Augs do too. At least with Lillu's mug of EXP it's unbiased random splurts of temporary 1 shot EXP, but when you give incentives to donate that make your character better that is technically unbalanced. :P

Other than that, welcome, we have talked quite a bit before you joined the team, and we'll likely talk a lot more from here on.

(Some suggested non-balance altering things is 'weapon molds', where players can ask to have their weapon transformed to a graphic of their choice. Unique titles. Stuff that gives zero benefit in game other than aesthetics, like the clicky illusions with no added component bonuses).
Most games have a form of item malls anyways, so I guess I shouldn't be surprised. At least you can't buy epics and armor. But balanced is when donating gives no benefit in my eyes. Right now I know I'll always be 1 aug short of the best no matter what until I donate. XD
ImageImage

User avatar
Tyler
Posts: 4365

Re: New GM! Introductory post.

Post#13 » Sat Sep 26, 2009 8:40 pm

Problem is, we still need 700 Dollars to get even. That's alot of money. So we will put some items up for sale that people will actually want to donate for (unlike Distillers and Augs).

But enough of derail - it's Secrets welcome post ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: New GM! Introductory post.

Post#14 » Sat Sep 26, 2009 9:18 pm

I'll take a weapon mold! Stupid rusty dagger looking ST weapon :D I like those ideas, Shin.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

sarcon
Posts: 257

Re: New GM! Introductory post.

Post#15 » Sat Sep 26, 2009 9:30 pm

shin you forget one very important thing, once you max your AAs the person with the exp clicky and the person without are completely equal, plus its only a minor moost, same goes with THF leaf aug, awhile back it was utterly supreme as far as augs go but nothing game breaking, just a nice aug to put in what was normaly your charm. its not like its some unique spell or zone available only to donators.
Sarcon -Evolution Officer-

User avatar
Tyler
Posts: 4365

Re: New GM! Introductory post.

Post#16 » Sun Sep 27, 2009 8:15 pm

Unique spell - you are giving me ideas ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Secrets
Posts: 129

Re: New GM! Introductory post.

Post#17 » Sun Sep 27, 2009 8:32 pm

A 50% exp gives you no advantage other than time. Time should be considered out of the question for balancing, it is a matter of a human being, being impatient at that point and not a matter of black and white.

As for custom spells, I think I have some ideas...

Return to “Daily chat”

Who is online

Users browsing this forum: No registered users and 4 guests

cron