The Sleeper

Problem with pathing,spawns etc - post here
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Lillu
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Re: The Sleeper

Post#41 » Thu Oct 01, 2009 12:58 pm

one more thing. I'm designing the Adventure system so it will offer a good challenge for every lvl and gear range. and because of instanceing, this will address the problem of "zerging" content too. so hopefully soon you'll find some real challenge if the actual content seems too trival.

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Lillu
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Re: The Sleeper

Post#42 » Thu Oct 01, 2009 1:07 pm

Shin Noir wrote:Take my words with a grain of salt really, I'm sorry if you took it offensively, it wasn't really my intention. I obviously like this server, otherwise why would I be putting so much time into it? I only voice my opinion on areas I think that could use some improvement, if you disagree, that's great, let me know, and i'll shut up about it.

I appreciate your work and imput, I really do, so don't missunderstand me either.

Shin Noir wrote:Though really I should probably shut up anyways since it seems I'm pretty one sided on this mindset of having a difficult server. About all I'm doing is hearing resistance to making things more of a challenge. Heh. Which is fine, I can't really expect a lot of support to making things more difficult.

you arent sided on this mindset at all. but while you are the only one asking for changes to make things more difficult, the rest 99% of the server blames me for designing everything too hard, just take some time to browse previous posts.. :) but once again, THF will always be a challenging server, thats our vision, we won't change on that ever, not even if noone plays here anymore. (hell, I told Tyler many times if this would ever happen, we could finally play and enjoy our dream server :D)

Jeido
Posts: 1265

Re: The Sleeper

Post#43 » Thu Oct 01, 2009 2:33 pm

I just want to thank you lillu, for fixing the spawn timers. I would not have been a happy camper at all if the spawn timer remained as it was, because it was a PITA to key enough evo just to even consider raiding ST.

About me boxing ST content...well I've only actually did MOTG so far. I haven't gotten deep enough to try the others yet :P I do plan on trying NToV/Vulak later this week, just to see if I can do it. Plus, Monkz needs a new weapon!

Regarding me over-recruiting, I don't think I did. True, we do have lots of people on our raids, but the thing is that 30-40% of the raid is usually alts. I had a discussion with Striat, and he told me about adding scripts where you need to duck. I was planning on cutting the box limit to 2-3 when this happened, but if raids continue to reach 20-25 people (like our last PoF raid did) then I will limit the box number to 2 most likely. Less boxes = more attention to each toon.

That's my reasoning anyway. Thanks again for fixing the respawns, Lillu. I knew that you wouldnt have wanted that, I kicked and moaned about the respawn also and you didnt budge! :P
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: The Sleeper

Post#44 » Thu Oct 01, 2009 2:36 pm

So - you guys are saying that was a bad idea i had? Lol - sorry guys and gals!

Anyways - it wasn't my intention to stir up so many emotions - shows you people have your heart at the right place and care about this server.

I will change the spawn timers back to where they were (some 3 days, some 5).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: The Sleeper

Post#45 » Thu Oct 01, 2009 2:54 pm

Tyler wrote:So - you guys are saying that was a bad idea i had? Lol - sorry guys and gals!

Anyways - it wasn't my intention to stir up so many emotions - shows you people have your heart at the right place and care about this server.

I will change the spawn timers back to where they were (some 3 days, some 5).


ahah, not sure everyone understand the joke :p

Respawn : 2 days/48hours on the 4 ST Key holder dragons, he means. Correct me if i am wrong

Edit: And as usual, we want the best for *our* server :)

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Tyler
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Re: The Sleeper

Post#46 » Thu Oct 01, 2009 3:29 pm

it was between 2 and 3 days. I had a typo. (172500 and 259200 secs to be exact).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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TheBloodmoon
Posts: 391

Re: The Sleeper

Post#47 » Thu Oct 01, 2009 5:55 pm

Such a fuss! Either way, Progeny will be in ST very soon!
Founder of <Progeny>
The Bloodmoon Clan

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Shin Noir
Posts: 380

Re: The Sleeper

Post#48 » Fri Oct 02, 2009 11:20 pm

at around 1151, -1747, 103.1 there's a wyvern that's stuck in a wall half way and doesn't aggro.. GM's can go there target and type #spawnfix to solve it. ;)

#zone sleepers 1151 -1747 103.1
Look behind you ish, #spawnfix while it's targetted to get it out of wall partially. :D
ImageImage

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Lillu
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Re: The Sleeper

Post#49 » Sat Oct 03, 2009 12:38 am

shortname: sleeper
I see no spawn at that pozition, and there is no indiff faction wyvern in the zone either besides quest npcs.

hmm?

Jeido
Posts: 1265

Re: The Sleeper

Post#50 » Sat Oct 03, 2009 1:20 am

It's not indif, it's KoS and in the back part of the library. It doesn't aggro though, because for some reason it's not in LoS (even though it's way out in the open). If you go there, you'll see a wyvern standing next to a book right before the door to the ramp. That's the one.
Jeido, Founder of Evolution

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