Post#60 » Fri Oct 09, 2009 5:49 am
Well, this time I know for sure that the key droppers were all cleared, and not due to a bug.
All I have to say is, this hinders our progression, greatly. We've hit a roadblock, one with which we can't compete. This isn't a complaint, or whining, I'm just expressing the need to reconsider the respawn timers on ST key droppers. Fact of the matter is, as long as Evolution has alts being played, there will be members clearing the key mobs. The idea that they can even be boxed with ease by some makes this all the more of a roadblock for us. Don't get me wrong, they are fair game, and Evolution deserves the right at them as much as anyone else.
But the idea of waiting 2 months to even think about raiding a zone really sours me. Not to mention a new guild has been created, that I can only imagine is shooting for the same goals. In all fairness, Progeny deserves the chance to progress, and due to the fact that most of Progeny has very limited playtimes, we are stuck raiding during hours after which everyone else has had their share of the spawns. So, unfortunately for us, we're stuck waiting. Most of ToV loot is already going to rot status, and PoFire is a skip ahead in Tiers for our level of progression. We have little reason to continue being active, as it stands now for us.
It may be unfair to change the spawn times to some of the members of Evolution, because they had to wait. But, they also went uncontested and had the spawns on a timer. Progeny could very well have defeated those mobs, but we never pushed to do so, feeling it was more important to finish progressing in the tier we were currently tackling. Now, at this time, I wish we had...
With all this being said, I would be happy with the idea of increasing the difficulty of the key droppers, to something a little more intense, and lowering the respawn timers to 24 hours. In my mind, long respawn timers does not equal challenge. There's little strategy involved in waiting. If the mobs indeed required 2-3 groups to defeat, and had anti-solo-boxing safeguards (for example, Exiled in Ssra DT's the tank every 2 minutes making it VERY hard to defeat with just 1 group, even in ToV gear...also, spawning adds would make them challenging), then it would help prevent the easy clearing and perma-camping, as well as be a fair compromise to the respawn change.
I think there's no other way around this. A timesink like this creates a huge bottleneck, and always will be a bottleneck for future guilds and players if this continues the way it is now. I just wish this caught my attention before it became a problem for us.