NPC spell pushback

General issues.
User avatar
Nilbus
Posts: 1258

NPC spell pushback

Post#1 » Mon May 13, 2013 11:57 pm

Since the last reboot or two I've noticed npc nuke spells seem to all push my sk a little bit. Just enough to notice the screen shift a little, not getting flung all over.

Was something changed in relation to pushback code? better question is if it's intentional.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Vaion
Posts: 3712

Re: NPC spell pushback

Post#2 » Tue May 14, 2013 3:14 pm

Nothing that I know of. Which NPCs/spells/zones?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Nilbus
Posts: 1258

Re: NPC spell pushback

Post#3 » Tue May 14, 2013 3:57 pm

Was in Sleepers tomb where I noticed it most, pretty much any npc that was casting spells. The spell message I keep seeing is you are caught in a torrent of lightning. Either from an ancient draconine or a prismatic keeper.

Screeching banshee proc on me - an obsidian blade cleaves your body moved me back slightly as well
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Noren
Posts: 1053

Re: NPC spell pushback

Post#4 » Wed May 15, 2013 1:40 am

I think it's the updated spell resist code. Not that there's anything wrong with it, but I notice minor knockback from a lot of nukes now that I wasn't seeing before on account of not resisting them like I used to.

Honestly, I can't recall the last time I fully resisted a lvl 70+ npc spell. They all land, partial or full, without fail it seems. Lower lvl npc's, sure I resist a good deal of those spells, but pretty much nothing from T1 onward. Not really a big deal. About the only thing I can't do that I could do before was rounding up lots of doomfire wizards in PoFire. They collectively nuke pretty hard now when there are 20 of them! =)

User avatar
Nilbus
Posts: 1258

Re: NPC spell pushback

Post#5 » Wed May 15, 2013 1:52 am

Noren wrote:I think it's the updated spell resist code. Not that there's anything wrong with it, but I notice minor knockback from a lot of nukes now that I wasn't seeing before on account of not resisting them like I used to.

Honestly, I can't recall the last time I fully resisted a lvl 70+ npc spell. They all land, partial or full, without fail it seems. Lower lvl npc's, sure I resist a good deal of those spells, but pretty much nothing from T1 onward. Not really a big deal. About the only thing I can't do that I could do before was rounding up lots of doomfire wizards in PoFire. They collectively nuke pretty hard now when there are 20 of them! =)


That could be it. Was doing CT the other day and I did resist his dot once or twice, so resists are happening with 70+ mobs, but they do seem to be landing a lot more.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Stickybuds
Posts: 883

Re: NPC spell pushback

Post#6 » Wed May 15, 2013 3:30 am

I don't think this is a bug but more of a side effect from fixing the resits. Nukes, some shm/necro dots, and stuns/pally spells will cause a small push back when they land. We never noticed it before since the spells would never land. Now, especially when you are mass pulling 20+ at a time, you can really "feel" the push.
Image

Return to “General”

Who is online

Users browsing this forum: No registered users and 2 guests

cron