Post#9 » Mon Nov 04, 2013 11:08 pm
If a tank is at 100 hate, and a wizard at 99 hate and a reset occurs, then the Warrior is at 50, and the Wizard is at 49.5... But if the server rounds that up to the nearest whole number.... then they are equal. And if a nuke lands for 110k dmg right after a reset.. you have a dead wizard who just ranger gated and is now grumpy mcgrumpy butt in the forest.
So really, the question is how the server handles hate #'s. Does it go 12 decimal places deep or does it just use whole numbers?
I dont play wizards. Mainly because they are so bursty and die a ton... plus im terrible at them.
I have a feeling thats what is happening. A Reset occurs and everyone is now so close in threat that the tank doesnt have time to make a big jump in threat like dps does. This is exacerbated by longer high damage fights. You shouldn't see this problem in t6 and below. The longest fights I can think of are CT and Phara dar and I havent had threat issues on them (again I dont use Big damage casters.. mainly pet classes and my Rogue goes no where near phara dar or Cazic..
<Mayhem>:
Tanks: Mojak, Mosksk
Healers: Mocleric, Moclerica, Moshm
R-DPS: Mocremancer, Momage, Moneca, Monecb
M-DPS: Morog, Mojmonk
Bards - Moledy, Mosong
Retired - Mowiz