Velious textures and Luclin models

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Spiked
Posts: 22

Velious textures and Luclin models

Post#1 » Tue May 20, 2014 6:52 pm

I'm having an issue trying to get them to work independent of each other. (I'm on UF client) I like to keep certain Luclin models active. The elves, HE in particular, are petty well done. However there are certain races that are just plain butt ugly, and the classic models blow them out of the water, like Iksar.

What I want to do:
load velious textures for the classic models. In the eqclient.ini there's an option for LoadVeliousArmorsWithLuclin=TRUE, which I set to TRUE because if I have any single luclin model enabled then the velious textures will not load if it's set to FALSE.

HERE is my problem: It loads the velious textures for ALL race models, regardless if Luclin model is enabled or not. And on most of these races, if that character is wearing an item flagged with a velious texture and if that character is also loaded as a luclin model, the polys on that armor just go completely silly.

My question: is it possible to correct this issue? I've looked around in my ini file and can't seem to find anything that may deal with it. The answer is probably pretty obvious and I'm just dumb as a doorbell when it comes to things like this. I just enjoy the velious textures on classic models on some races, and the luclin models on some others. For the moment I'm stuck using classic models on some races without velious textures because it bugs out the characters I have that I prefer Luclin models with.

Thanks in advance!

PKinternet
Posts: 277

Re: Velious textures and Luclin models

Post#2 » Wed May 21, 2014 1:04 am

Run your OptionsEditor in your EQ root folder.

You can check which models you want on for both male and female.
D. B. A. Galdace

Spiked
Posts: 22

Re: Velious textures and Luclin models

Post#3 » Wed May 21, 2014 1:16 am

That's not my problem :-( I can disable any luclin model I want easily. The problem is I use some luclin and some classic, and if I enable velious textures then it screws with the graphics on those races I have luclin enabled on. I want to use velious textures on my classic models and still maintain my luclin models on other races, but the two features seem incompatible with each other AFAIK.

PKinternet
Posts: 277

Re: Velious textures and Luclin models

Post#4 » Wed May 21, 2014 1:33 am

Sorry, did not understand your question and I don't have an answer for it.
D. B. A. Galdace

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