Request: Normalize Some Boss Loot Tables

General issues.
Noren
Posts: 1053

Request: Normalize Some Boss Loot Tables

Post#1 » Tue Aug 12, 2014 9:20 am

Hiya,
I have a request to normalize first and final bosses so that they all have minimal or no single-class-specific drops. Many are like this, but not all.

In my eyes, The Chaos has a perfect loot table for a final boss. All/All drops, melee drops, and caster drops with some rare items.

Khasva on the other hand has druid/pally/monk/bst-specific items on her loot table (single-class-specific items that aren't even better than other single-class-specific items from boss #1 in the zone) in and amongst the multi-class drops.

Rationale: when guilds first enter a raid zone, the natural progression is to farm the 1st boss until they are strong enough to kill the 2nd boss. Class-specific drops on the first boss can stall that progression in an annoying way (many rots).

Finally, when the guild is strong enough to kill the final boss, they must (most of the time) clear all prior bosses before engaging. It's mostly disheartening to do all of that work to get class-specific loot on the final boss because they end up being rots after only a few kills.

Thanks for your consideration :D

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Mazhar
Posts: 96

Re: Request: Normalize Some Boss Loot Tables

Post#2 » Tue Aug 12, 2014 9:47 am

I haven't progressed far into T7 yet, but so far I can relate a little bit to what Noren is talking about. A couple of times I've had the same item drop twice, and since I only play about a groups worth of classes, the chances are that something is going to rot.
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Koorin (SHD) - Mysticism (NEC) - Squeek (CLE) - Smelly (SHM) - Cynicism (ROG) - Sangfuglen (BRD)

Treelover (DRU) - Magebolla (MAG) - Mazhar (MNK) - Saeleth (WAR)

Ydiss
Posts: 1193

Re: Request: Normalize Some Boss Loot Tables

Post#3 » Tue Aug 12, 2014 1:15 pm

It'd be nice if class-specific drops were on their own table.

For example:

Boss drops 2x loot (100% - 5 items) plus 1x class loot (25% - 2 items)

This way, you still need to plug away to get the class loot you want but when it does drop it never replaces a drop slot for the remaining items; when the class item does wind up being rot loot, you're lessening the chance of getting nothing you need from the kill.

Alter the % chance to drop class loot depending on the tier/desirability of the item.

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Sian
Posts: 1369

Re: Request: Normalize Some Boss Loot Tables

Post#4 » Tue Aug 12, 2014 5:02 pm

Yes to normalize (Noren), no to Ydiss :mrgreen:
At least not into that proportion.
When there are only 5 or 6 boss in a zone, with the numerous class existing, setting something to 25% for class drop will probably means that it will be very long to get the class item you want, to equip the numerous wizards or clerics or whatever you like.
On the top of my head, I remember that after killing Maestro in DSK3 dozen and dozen of times, we managed to get something like...3 or 4 wiz class earrings ? Taking into consideration that it can double drop too.
So yeah, having class items on a seperate loot table would be cool, but not 25% (even if the number seems large, fact that it would mean 2 or 3 class items per mobs makes it less appealing).
And yeah again to Noren's ideas. But that's a good load of work to set up into a right idea of progression in DSK3 for example.

Ydiss
Posts: 1193

Re: Request: Normalize Some Boss Loot Tables

Post#5 » Wed Aug 13, 2014 1:49 pm

The 25% was completely arbitrary as an example, it could be anything that's balanced to the content. My point was primarily to have the separate loot table. I don't think it should be 100% though. Otherwise it would make getting those items much easier than it is now. Ideally, the % would mean the chance to get the item doesn't change much from what it is now.

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