War Aggro

General issues.
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Belvino
Posts: 218

Re: War Aggro

Post#11 » Sat Jul 11, 2015 5:27 am

gotcha i always thought it just took 1 of the echo for anger VIII I'll swap my ear out see how it does.

Stickybuds
Posts: 883

Re: War Aggro

Post#12 » Sat Jul 11, 2015 5:35 am

whoa whoa whoa, worn echo of anger focus stacks up to 3?

Is this the only stacking worn focus or do any of the others stack? cleave, ferocity, etc.
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Belvino
Posts: 218

Re: War Aggro

Post#13 » Sat Jul 11, 2015 5:41 am

Any possibility that the percent hate that is being figured can be added to the #mystats? Would help with identifying whats stacking and whats not.

Stickybuds
Posts: 883

Re: War Aggro

Post#14 » Sat Jul 11, 2015 5:54 am

huh just now noticed the ldon aug isnt a (worn) just a focus effect of echo of anger. Oh man! so much more agro!

Hehe, this explains why Takin was holding agro still though, he is probably still below the breaking threshold.
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Noren
Posts: 1053

Re: War Aggro

Post#15 » Sat Jul 11, 2015 9:13 am

Vaion found the bug and I learned a few things about our worn code! Basically, if you've you have been experiencing tank aggro troubles lately where you cannot keep a mob off of anyone, then you may have too many worn hate modifiers for the code to handle. Fix coming in the next reboot.

As a general rule, worn effects of the same type do not stack. Ferocity, Dodge, etc... use only the highest worn value.

There are a few exceptions, but not many. Raw stats, movement & attack speed, melee mitigation, and hate modifiers DO stack.

Vaion
Posts: 3712

Re: War Aggro

Post#16 » Sat Jul 11, 2015 9:37 am

Fix will go live in reboot tomorrow :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: War Aggro

Post#17 » Sat Jul 11, 2015 9:58 am

Awesome work guys and thanks for the info!
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Sian
Posts: 1369

Re: War Aggro

Post#18 » Sat Jul 11, 2015 10:19 am

guess that it's why it seems to me that pets were keeping aggro over pc.
thanks

Vaion
Posts: 3712

Re: War Aggro

Post#19 » Sat Jul 11, 2015 11:04 am

Aye if you had over 127% Aggro mods then it was rolling into negative values. So you would go from having say 130% to having -126%.... Which definitely makes sense why Sian couldn't hold Aggro! Although it may have been the female ogre smell...poor mobs trying to escape...
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Belvino
Posts: 218

Re: War Aggro

Post#20 » Sat Jul 11, 2015 4:05 pm

Always a problem with us orges. Thanks for the diligent work guys.

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