Runnyeye

Problem with pathing,spawns etc - post here
Paranoid
Posts: 63

Runnyeye

Post#1 » Tue Mar 01, 2016 12:27 am

I have noticed a few issues here.

First, it seems that not all mobs are created equally here. Mobs of a certain type -- say, a pickclaw arroweater -- might range from blue to yellow, but not all of the yellow cons of this mob have the same health. Some are normal raid-level trash, and some die in two hits.

At the big pond on level one (near the Gorge zone in), there is a group of mobs that spawn together, where The Sporali Moldmaster spawns. You can stand just north of there on the map and pull in perpetuity. It might take ~1-2 hours to level from 47 to 70 if the right dps was killing for a lower level friend.

All of the named mobs are too easy for the quality of loot they drop. While the loot in not overly powerful, it is Zelnithak level with not even near the time and difficulty investment.

I know I have found areas where mobs are too easy for the loot they drop, so I just want to make sure this is brought to dev team's attention. The zone is super cool (as I understand it, it is used for seasonal events), but maybe not supposed to be open or at the level it is currently.

:roll:

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Rude
Posts: 454

Re: Runnyeye

Post#2 » Tue Mar 01, 2016 12:30 am

It's open? :P Probably an oversight! Though I missed the Halloween this year.... <plots to zone in before Lillu locks it!>

Paranoid
Posts: 63

Re: Runnyeye

Post#3 » Tue Mar 01, 2016 12:31 am

None of the Halloween loot drops, except Marshmallow Treats. Maybe some of the other event drops, but I am not sure what was an event drop or not.

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Rude
Posts: 454

Re: Runnyeye

Post#4 » Tue Mar 01, 2016 12:33 am

You're supposed to /tell me about these things!!! :P

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Lillu
Posts: 11301
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Re: Runnyeye

Post#5 » Tue Mar 01, 2016 10:55 am

Paranoid wrote:First, it seems that not all mobs are created equally here. Mobs of a certain type -- say, a pickclaw arroweater -- might range from blue to yellow, but not all of the yellow cons of this mob have the same health. Some are normal raid-level trash, and some die in two hits.


This is a revamped non-custom zone so this could easily be the case. Could you please name the mobs that are out of line in terms of difficulty (too high)?

Paranoid wrote:At the big pond on level one (near the Gorge zone in), there is a group of mobs that spawn together, where The Sporali Moldmaster spawns. You can stand just north of there on the map and pull in perpetuity. It might take ~1-2 hours to level from 47 to 70 if the right dps was killing for a lower level friend.


Thanks, this is now addressed. Pathing and placement for the piled up mobs are fixed, good catch!

Paranoid wrote:All of the named mobs are too easy for the quality of loot they drop. While the loot in not overly powerful, it is Zelnithak level with not even near the time and difficulty investment.

The revamped zone loot reflects GM Mikuz's vision of the zone so we'll leave it like that. If there would be anything game breaking though, please let me know.

Paranoid wrote:I know I have found areas where mobs are too easy for the loot they drop, so I just want to make sure this is brought to dev team's attention. The zone is super cool (as I understand it, it is used for seasonal events), but maybe not supposed to be open or at the level it is currently.


Like I mentioned before, the zone is basically a normal but revamped zone for some extra challenge for the lower level players and sometimes it's used for seasonal events.

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Beatboxin
Posts: 451

Re: Runnyeye

Post#6 » Tue Mar 01, 2016 3:21 pm

<3 Mikuz <3 Great guy with awesome content, miss him I do. :(

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